Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordane76" data-source="post: 1331853" data-attributes="member: 7172"><p>This is a very adversarial position -- you phrase it like 'DM mistakes' are conscious plans committed just to screw players. Just because a DM <strong>CAN</strong> cheat, doesn't mean that a DM <strong>DOES</strong> cheat, and if you've had a DM that has done things like this in the past, it doesn't mean that all DMs do things like this. I'd go so far to say that a player who has the attitude you outline above from the get-go is a bad player and should give up his hobby.</p><p></p><p></p><p>DMs are human -- we make mistakes. I don't know how many people have pointed out the complexity and breadth of material in the core rules, but when you couple that with a regular work schedule and other things that cut into a DM's pre-planning time and their ability to retain statistical information, it's bound to happen that a DM will forget something. If a player knows the rule, and knows where to find it fast, they are more than welcome to point it out, tell me where to look, and I'll be happy to correct the oversight immediately. If a player THINKS I've made a mistake, and it's an important point of contention, we'll stop and look it up. But if we're in the middle of a combat, and I've ruled that a particular location gives 3/4 cover, and the player thinks that because of it's size and his "careful positioning" that is should be 9/10 cover, I'll stop, think about it, and if I agree he gets it. If I don't agree, he doesn't -- and if he doesn't like that, he can talk to me about it after the game. If he insists on becoming confrontational and making a scene about it in the middle of the combat, and thus making everyone else have to sit there and listen to him complain about my unjust ruling, I have no compunctions about telling him to pack his books up and go home for the night. DMing is supposed to be fun as well, and nagging and arguing over a call is not fun for the DM, and it's not fun for the people who have to sit through it.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1331853, member: 7172"] This is a very adversarial position -- you phrase it like 'DM mistakes' are conscious plans committed just to screw players. Just because a DM [b]CAN[/b] cheat, doesn't mean that a DM [b]DOES[/b] cheat, and if you've had a DM that has done things like this in the past, it doesn't mean that all DMs do things like this. I'd go so far to say that a player who has the attitude you outline above from the get-go is a bad player and should give up his hobby. DMs are human -- we make mistakes. I don't know how many people have pointed out the complexity and breadth of material in the core rules, but when you couple that with a regular work schedule and other things that cut into a DM's pre-planning time and their ability to retain statistical information, it's bound to happen that a DM will forget something. If a player knows the rule, and knows where to find it fast, they are more than welcome to point it out, tell me where to look, and I'll be happy to correct the oversight immediately. If a player THINKS I've made a mistake, and it's an important point of contention, we'll stop and look it up. But if we're in the middle of a combat, and I've ruled that a particular location gives 3/4 cover, and the player thinks that because of it's size and his "careful positioning" that is should be 9/10 cover, I'll stop, think about it, and if I agree he gets it. If I don't agree, he doesn't -- and if he doesn't like that, he can talk to me about it after the game. If he insists on becoming confrontational and making a scene about it in the middle of the combat, and thus making everyone else have to sit there and listen to him complain about my unjust ruling, I have no compunctions about telling him to pack his books up and go home for the night. DMing is supposed to be fun as well, and nagging and arguing over a call is not fun for the DM, and it's not fun for the people who have to sit through it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
Top