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When should players challenge the DM and when should they be quiet?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1331903" data-attributes="member: 6398"><p>What he said, although stupid little things should be mentioned later since it might be something the GM wants to know about but didn't/forgot. I personally would like to hear from a GM (and thus am more than willing to state as a GM) if it was a mistake or simply a change that wasn't announced but should have been.</p><p> </p><p>The side issue of GM's cheating: So what?</p><p> </p><p>There are more than a few people that do play D&D for the story element (after all, the engine is there to facilitate the game, not the other way around) more than fullfilling self-empowerment exercises, and for those who do, a little switch-a-roo from the GM to keep things from being too easy isn't a bad thing. Most certainly, if a GM sets up an encounter and it ends up being <em>too tough</em>, I would hope the GM would find a way of rectifying the error <em>before</em> the unintentional but now inevitable tpk occurs (and, obviously, the better the GM, the less cheesy the solution will be). And like it or not, <strong>the DMG recommends it</strong>!!!</p><p> </p><p>DM cheating <em>can</em> get out of hand when it turns into hand-holding, railroading, or breaks any semblence of world consistancy. Otherwise, if it isn't obvious to the players and makes for a better story, than so what? Stop worrying about your XP total and play some more.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1331903, member: 6398"] What he said, although stupid little things should be mentioned later since it might be something the GM wants to know about but didn't/forgot. I personally would like to hear from a GM (and thus am more than willing to state as a GM) if it was a mistake or simply a change that wasn't announced but should have been. The side issue of GM's cheating: So what? There are more than a few people that do play D&D for the story element (after all, the engine is there to facilitate the game, not the other way around) more than fullfilling self-empowerment exercises, and for those who do, a little switch-a-roo from the GM to keep things from being too easy isn't a bad thing. Most certainly, if a GM sets up an encounter and it ends up being [i]too tough[/i], I would hope the GM would find a way of rectifying the error [i]before[/i] the unintentional but now inevitable tpk occurs (and, obviously, the better the GM, the less cheesy the solution will be). And like it or not, [b]the DMG recommends it[/b]!!! DM cheating [i]can[/i] get out of hand when it turns into hand-holding, railroading, or breaks any semblence of world consistancy. Otherwise, if it isn't obvious to the players and makes for a better story, than so what? Stop worrying about your XP total and play some more. [/QUOTE]
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When should players challenge the DM and when should they be quiet?
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