Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1332341" data-attributes="member: 151"><p>Like Mark pointed out, not all of us view the relationship of DM and player as a contentious, adversarial one. My players correct me on rules changes regularly, but usually in the context of 'Did you remember...?'. With 23rd level characters, 20+ spells in operation, 6 players, dozens of feats, magic items and skills all in use...there's a lot to keep track of. 6 players are intimate with their facets of the system, but the DM needs to know all of it, and it can be a lot to manage. Ask the cleric player how turning checks work, and he'll have your answer from memory. Ask the rogue's player, and she'll stare at you and reach for the PHB.</p><p> </p><p>If I tell a player, 'Yes, I know that, he has a feat or spell that compensates for that', then we move on. We have several running jokes in the game, and one of them is the arcane archer asking if there 'are any invisible mooncalves in the room?'. I had forgotten in one adventure that she had See Invisibility running constantly, and we reversed the beginning of the combat, as he would have seen the creature otherwise. </p><p> </p><p>DMs are not infallible, and hopefully everyone's having enough fun together that they can decide where the proper mix lies. In my game, speed is of the essence, so we keep rules decisions to a strict time-limit. I enlist players for specific rulings research in-game, and I make the most logical guess at that time. later, we review and decide what the right decision should be from that point.</p><p> </p><p>My players correct their own mistakes as much as mine, too. We're all friends, and with several children spread out amongst us, full-time careers and limited time to play, we don't have time to waste on lengthy in-game rules discussions.</p><p> </p><p>That's what we have forums for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1332341, member: 151"] Like Mark pointed out, not all of us view the relationship of DM and player as a contentious, adversarial one. My players correct me on rules changes regularly, but usually in the context of 'Did you remember...?'. With 23rd level characters, 20+ spells in operation, 6 players, dozens of feats, magic items and skills all in use...there's a lot to keep track of. 6 players are intimate with their facets of the system, but the DM needs to know all of it, and it can be a lot to manage. Ask the cleric player how turning checks work, and he'll have your answer from memory. Ask the rogue's player, and she'll stare at you and reach for the PHB. If I tell a player, 'Yes, I know that, he has a feat or spell that compensates for that', then we move on. We have several running jokes in the game, and one of them is the arcane archer asking if there 'are any invisible mooncalves in the room?'. I had forgotten in one adventure that she had See Invisibility running constantly, and we reversed the beginning of the combat, as he would have seen the creature otherwise. DMs are not infallible, and hopefully everyone's having enough fun together that they can decide where the proper mix lies. In my game, speed is of the essence, so we keep rules decisions to a strict time-limit. I enlist players for specific rulings research in-game, and I make the most logical guess at that time. later, we review and decide what the right decision should be from that point. My players correct their own mistakes as much as mine, too. We're all friends, and with several children spread out amongst us, full-time careers and limited time to play, we don't have time to waste on lengthy in-game rules discussions. That's what we have forums for. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
Top