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When should players challenge the DM and when should they be quiet?
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<blockquote data-quote="Kichwas" data-source="post: 1332415" data-attributes="member: 891"><p>In another thread you aksed me:</p><p></p><p><em>"You must have a wonderful group where people are free to speak their minds."</em></p><p></p><p>My answer to this thread reflects on that question. Here's a few of the 'rules of the table' for my group:</p><p></p><ul> <li data-xf-list-type="ul">If you don't agree with my ruling let me know and we will pause to discuss, but be prepared to argue your point from a correct-subject educated standpoint or quote the appropriate rule, with book and page number references so we can all be clear on it.</li> <li data-xf-list-type="ul">I'm here to keep the story and game flowing in a fun and fair manner, not look up rules. From time to time I will task a non-active player to look something up and quote it for us.</li> <li data-xf-list-type="ul">If you're having fun, let me know. I tend to underjudge the impact of my games and burn out over it. Once I've burned out, it's too late to let me know how much fun you were silently having...</li> <li data-xf-list-type="ul">If you're not having fun, let me know. If I don't know of the problem I can't very well fix it.</li> <li data-xf-list-type="ul">Personal issues with other members of the group will cause somebody to be disinvited if they are not resolved. Resolving them is not my responsibility unless they involve me.</li> </ul><p></p><p>So... I expect players to challenge my rulings when they feel I am wrong. In fact I invite them to do so, and invite them to be responsible for tracking rules. In additions I ask them to be honest about how they feel the game is going, and to ensure personal issues do not intrude.</p><p></p><p>I find it is best for a group if issues are resolved, rather than left for people to boil up over.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1332415, member: 891"] In another thread you aksed me: [i]"You must have a wonderful group where people are free to speak their minds."[/i] My answer to this thread reflects on that question. Here's a few of the 'rules of the table' for my group: [list][*]If you don't agree with my ruling let me know and we will pause to discuss, but be prepared to argue your point from a correct-subject educated standpoint or quote the appropriate rule, with book and page number references so we can all be clear on it. [*]I'm here to keep the story and game flowing in a fun and fair manner, not look up rules. From time to time I will task a non-active player to look something up and quote it for us. [*]If you're having fun, let me know. I tend to underjudge the impact of my games and burn out over it. Once I've burned out, it's too late to let me know how much fun you were silently having... [*]If you're not having fun, let me know. If I don't know of the problem I can't very well fix it. [*]Personal issues with other members of the group will cause somebody to be disinvited if they are not resolved. Resolving them is not my responsibility unless they involve me.[/list] So... I expect players to challenge my rulings when they feel I am wrong. In fact I invite them to do so, and invite them to be responsible for tracking rules. In additions I ask them to be honest about how they feel the game is going, and to ensure personal issues do not intrude. I find it is best for a group if issues are resolved, rather than left for people to boil up over. [/QUOTE]
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