Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arnwyn" data-source="post: 1338224" data-attributes="member: 7701"><p>Contrary to how many at ENWorld feel, at my table, I welcome and encourage players to question and/or point out any rules mistakes that I make <em>during</em> the session. (As opposed to what seems to be the majority, in that questioning is to be done after the session is over - which I do not understand. By then, the result of the ruling can not be changed, and no one might remember what the original question was in the first place. That doesn't do anything for us.)</p><p></p><p>So, I'm quite pleased when players point out any mistakes I make so I can quickly rectify them. In fact, I've made it abundantly clear to my players that they are fully responsible for what's in the PHB. However, there are conditions - while I'm fine with them questioning anything in the PHB, that player had better be ready to point out the correct ruling. I'm not going to wait for him to fumble through the rules: know what you're talking about, and find it in about 30 seconds, or keep quiet and quit slowing down the game. Further, any questioning of what's in the DMG and MM will be promptly ignored. There are just too many variables for the players to know what's happening. So, for my game, there is <em>never</em> an appropriate time to "challenge" the DM's ruling when it comes to the DMG or MM.</p><p></p><p>Overall, though, I don't mind rules discussions - and I like to get group consensus on how to rule something for future reference. I have no intention of dictating a ruling.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1338224, member: 7701"] Contrary to how many at ENWorld feel, at my table, I welcome and encourage players to question and/or point out any rules mistakes that I make [i]during[/i] the session. (As opposed to what seems to be the majority, in that questioning is to be done after the session is over - which I do not understand. By then, the result of the ruling can not be changed, and no one might remember what the original question was in the first place. That doesn't do anything for us.) So, I'm quite pleased when players point out any mistakes I make so I can quickly rectify them. In fact, I've made it abundantly clear to my players that they are fully responsible for what's in the PHB. However, there are conditions - while I'm fine with them questioning anything in the PHB, that player had better be ready to point out the correct ruling. I'm not going to wait for him to fumble through the rules: know what you're talking about, and find it in about 30 seconds, or keep quiet and quit slowing down the game. Further, any questioning of what's in the DMG and MM will be promptly ignored. There are just too many variables for the players to know what's happening. So, for my game, there is [i]never[/i] an appropriate time to "challenge" the DM's ruling when it comes to the DMG or MM. Overall, though, I don't mind rules discussions - and I like to get group consensus on how to rule something for future reference. I have no intention of dictating a ruling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
Top