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When should players challenge the DM and when should they be quiet?
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<blockquote data-quote="D+1" data-source="post: 1338300" data-attributes="member: 13654"><p>Players can challenge the DM on ANYthing at ANY time. If you realize he's given a monster a +2 to hit that he shouldn't have you DON'T have to wait to bring it up, even though it's not a big, game-blowing error. Good grief the DM is not infallible nor beyond criticism, nor is the game-flow so sacred that it Dare Not Be Interrupted For Mundane Reasons.</p><p></p><p>The point is not so much when to mention it at all but when to make a BIG DEAL about it. If you mention an invalid +2 bonus the reaction from the DM should either be, "Oh, you're right. The actual bonus is..." or, "There's a reason for that, mention it again later and I'll explain," or even, "Objection noted and overruled. Moving on..." The player then has the option of being a jerk and making a mountain out of a molehill, or bringing the game to a screeching halt and explaining in detail what his concerns are. Generally that's going to be much more serious rules breaches or other important issues, but GEEZ, if you see an unneeded and unwarrented TPK coming round the corner it doesn't matter what the DM says you DO have the right to complain.</p><p></p><p>D&D is a GROUP effort - it's only directed by the DM, not utterly DOMINATED by him. Better that you should speak up, be an irritation, and prevent bigger problems before they start than to have to do major ret-con's because the DM was WAY off base and nobody said anything.</p></blockquote><p></p>
[QUOTE="D+1, post: 1338300, member: 13654"] Players can challenge the DM on ANYthing at ANY time. If you realize he's given a monster a +2 to hit that he shouldn't have you DON'T have to wait to bring it up, even though it's not a big, game-blowing error. Good grief the DM is not infallible nor beyond criticism, nor is the game-flow so sacred that it Dare Not Be Interrupted For Mundane Reasons. The point is not so much when to mention it at all but when to make a BIG DEAL about it. If you mention an invalid +2 bonus the reaction from the DM should either be, "Oh, you're right. The actual bonus is..." or, "There's a reason for that, mention it again later and I'll explain," or even, "Objection noted and overruled. Moving on..." The player then has the option of being a jerk and making a mountain out of a molehill, or bringing the game to a screeching halt and explaining in detail what his concerns are. Generally that's going to be much more serious rules breaches or other important issues, but GEEZ, if you see an unneeded and unwarrented TPK coming round the corner it doesn't matter what the DM says you DO have the right to complain. D&D is a GROUP effort - it's only directed by the DM, not utterly DOMINATED by him. Better that you should speak up, be an irritation, and prevent bigger problems before they start than to have to do major ret-con's because the DM was WAY off base and nobody said anything. [/QUOTE]
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When should players challenge the DM and when should they be quiet?
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