Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 1338348" data-attributes="member: 2013"><p>Here's the way I usually do it...</p><p></p><p>Rule 0.5: "Flow of the game is king."</p><p></p><p>Players are allowed to bring the PHB (or equivalent SRD sections) to the gaming table. If they are using 3rd-party stuff (cleared by me), they bring photocopies of only the pages relevant to the character/abilities they are using.</p><p></p><p>A player is permitted to "appeal to the PHB/SRD" if he feels I made an incorrect ruling regarding a spell's effect or what the proper procedure for a grapple is or whatever... but he has to be able to pull the rule up within about 30 seconds or we move along. The rationale is that characters would be familiar with how THEIR abilities work (the PHB) and how "normal situations" like combat, trapfinding, etc. work (the PHB) but NOT about how monsters work or about how magic in general works (specific spells that they can cast, yes, magic in general, no). </p><p></p><p>Monster stats, et al are the province of the DM and cannot/should not be challenged (the "player knowledge is not character knowledge" rule) in the first place. </p><p></p><p>In order to keep things running smoothly, I make rulings on the fly if I don't know the rule. But any time I make a "ruling on the fly," I tell the players such and make a note of it. Between sessions, I research the actual rule behind the ruling on the fly, and before the next session discuss any differences with them (i.e., "it worked this way last time, but I checked up on the rule, and in the future, it will work this other way"). If they think I "missed something," they can bring it up after the session as well, and I'll research it.</p><p></p><p>I'm open with my players - I tell them I don't know everything, and I'll try to do my best, and when I'm unsure, I'll research it... but nothing gets changed "retroactively" (too many continuity problems) if I make an erroneous ruling - only "from this time forward." This cuts down on any DM-player tension, because they know "I'm on their side" - but I'm not perfect, and shouldn't be expected to be so.</p><p></p><p>It's worked for almost 20 years for me - I've never had a "problem player" at my table (and some of the players at my table have been problems elsewhere).</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1338348, member: 2013"] Here's the way I usually do it... Rule 0.5: "Flow of the game is king." Players are allowed to bring the PHB (or equivalent SRD sections) to the gaming table. If they are using 3rd-party stuff (cleared by me), they bring photocopies of only the pages relevant to the character/abilities they are using. A player is permitted to "appeal to the PHB/SRD" if he feels I made an incorrect ruling regarding a spell's effect or what the proper procedure for a grapple is or whatever... but he has to be able to pull the rule up within about 30 seconds or we move along. The rationale is that characters would be familiar with how THEIR abilities work (the PHB) and how "normal situations" like combat, trapfinding, etc. work (the PHB) but NOT about how monsters work or about how magic in general works (specific spells that they can cast, yes, magic in general, no). Monster stats, et al are the province of the DM and cannot/should not be challenged (the "player knowledge is not character knowledge" rule) in the first place. In order to keep things running smoothly, I make rulings on the fly if I don't know the rule. But any time I make a "ruling on the fly," I tell the players such and make a note of it. Between sessions, I research the actual rule behind the ruling on the fly, and before the next session discuss any differences with them (i.e., "it worked this way last time, but I checked up on the rule, and in the future, it will work this other way"). If they think I "missed something," they can bring it up after the session as well, and I'll research it. I'm open with my players - I tell them I don't know everything, and I'll try to do my best, and when I'm unsure, I'll research it... but nothing gets changed "retroactively" (too many continuity problems) if I make an erroneous ruling - only "from this time forward." This cuts down on any DM-player tension, because they know "I'm on their side" - but I'm not perfect, and shouldn't be expected to be so. It's worked for almost 20 years for me - I've never had a "problem player" at my table (and some of the players at my table have been problems elsewhere). --The Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When should players challenge the DM and when should they be quiet?
Top