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When should players challenge the DM and when should they be quiet?
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<blockquote data-quote="Greyhawk_DM" data-source="post: 1339790" data-attributes="member: 2034"><p>This is what I wrote at the beginning of my "House Rules" document...</p><p></p><p></p><p>Basically I have told them this...I am only one person...I expect them to know the basic facts about their class and how it operates. I should not be expected to remember every detail about what they can do. If they don't remind me or I don't remember then it just didn't happen. This way it encourages my players to at least read the info in the Players Handbook about their PC's and be able to "help" me along in the game with the player stuff.</p><p>This way I can worry more about the "DM Stuff" and not the "PC Stuff."</p><p></p><p>Another thing is that a gaming group is based on relationships...There is a relationship that is formed between the players and their DM. Just like a bf/gf or spouse that relationship has to have a basis of trust. If you don't trust your DM to run the game to the best of their ability or vice versa...then don't game with them...</p><p></p><p>Case in point...posted by Dracolich </p><p> </p><p></p><p>If this is really the way you feel about your DM then I suggest you find someone else to game with...</p><p></p><p>Another case in point...</p><p>There are some players that I have played with in other campaigns that have cheated...I will not be their DM because I cannot trust them to be honest in the game. It puts more stress on me by trying to figure out if this person is trying to screw me or is he being "honest" this time. Most people like this tend to be overzealous in their "corrections" of your mistakes and less so on theirs.</p><p></p><p>This is not to say that we do not discuss rules during the game. It is usually a minor issue that does not get blown out of proportion. As a DM you must have the ability to resolve conflicts in an honest and timely manner...If you screwed up...admit it and do what it takes to rectify the mistake. Players can be very attached to their pcs and dealing with them in a less than upfront manner could spell doom for the credibility of your game.</p><p></p><p>Anywhoo...just my 2 cents of rambling... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Greyhawk_DM, post: 1339790, member: 2034"] This is what I wrote at the beginning of my "House Rules" document... Basically I have told them this...I am only one person...I expect them to know the basic facts about their class and how it operates. I should not be expected to remember every detail about what they can do. If they don't remind me or I don't remember then it just didn't happen. This way it encourages my players to at least read the info in the Players Handbook about their PC's and be able to "help" me along in the game with the player stuff. This way I can worry more about the "DM Stuff" and not the "PC Stuff." Another thing is that a gaming group is based on relationships...There is a relationship that is formed between the players and their DM. Just like a bf/gf or spouse that relationship has to have a basis of trust. If you don't trust your DM to run the game to the best of their ability or vice versa...then don't game with them... Case in point...posted by Dracolich If this is really the way you feel about your DM then I suggest you find someone else to game with... Another case in point... There are some players that I have played with in other campaigns that have cheated...I will not be their DM because I cannot trust them to be honest in the game. It puts more stress on me by trying to figure out if this person is trying to screw me or is he being "honest" this time. Most people like this tend to be overzealous in their "corrections" of your mistakes and less so on theirs. This is not to say that we do not discuss rules during the game. It is usually a minor issue that does not get blown out of proportion. As a DM you must have the ability to resolve conflicts in an honest and timely manner...If you screwed up...admit it and do what it takes to rectify the mistake. Players can be very attached to their pcs and dealing with them in a less than upfront manner could spell doom for the credibility of your game. Anywhoo...just my 2 cents of rambling... :cool: [/QUOTE]
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When should players challenge the DM and when should they be quiet?
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