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When Skill Focus loses its value
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<blockquote data-quote="green slime" data-source="post: 1689907" data-attributes="member: 1325"><p>Elder Basilisk makes a strong case, but I still (politely) disagree.</p><p></p><p>Those warrior guards are exceptional: the have used all their skill points on Spot and Listen, and two of their three feats. It is of course possible for the villa owner to set certain requirements as to his employess...</p><p></p><p>The 8th level (Wiz6/Ftr1/EK1) with craft wonderous item has Dex 20 (archer)</p><p></p><p>+5 cloak +5 Dex mod +10 elixir and casts <em>invisibility</em> from a scroll +20. Casting <em>reduce</em> grants a further +1 to Dex mod, and +4 to Hide.</p><p></p><p>+45 to Hide</p><p></p><p>He can use a stilled <em>knock</em> (lesser metamagic rod), to facilitate opening the back door.</p><p></p><p>Dogs can just as easily be avoided with <em>hide from animals</em>. I assume this exists as a potion too... Dogs are much harder for even the skilled to avoid without turning to magic.</p><p></p><p>And in order to justify using the potion of <em>see invisibility</em>, the guard has to assume that there is something/someone there. And still has to be looking in the right direction. Distractions are mundane and can be caused by accessories. That villa must be turning over a tidy profit if it can afford to equip all the guards with potions of <em>see invisibility</em> nightly at 300 gp a pop. (assuming it merits this kind of attention, then it would be getting more attention, perhaps that is why the guards are so alert...)</p><p></p><p>Compared to the price of hiring the guard, the potion represents a substantial investment. I can't see it being motivated equipping all the guards with these potions. For 30 minutes duration. I'd equip the master guardsman with two and a one of <em>invisibility purge</em>. On suspicious activity being detected, the other guards alarm the master guardsman, who evaluates and advises. YMMV. </p><p></p><p>Secondly, in a one-on-one combat situation, a Rogue can Feint to gain Sneak attack (requiring a lot of skill and feat expenditure), Hide and strike once, or, get his 7th level + spellcasting buddy to cast <em>greater invisibility</em>, and sneak attack for the rest of the battle...</p><p></p><p>Its like the rogue's skill abilities are basically redundant. Sure they are good in that many times it saves spellcasting ability, but I dislike the extent to which spellcasting and magical items can completely dominate a skill set.</p></blockquote><p></p>
[QUOTE="green slime, post: 1689907, member: 1325"] Elder Basilisk makes a strong case, but I still (politely) disagree. Those warrior guards are exceptional: the have used all their skill points on Spot and Listen, and two of their three feats. It is of course possible for the villa owner to set certain requirements as to his employess... The 8th level (Wiz6/Ftr1/EK1) with craft wonderous item has Dex 20 (archer) +5 cloak +5 Dex mod +10 elixir and casts [i]invisibility[/i] from a scroll +20. Casting [i]reduce[/i] grants a further +1 to Dex mod, and +4 to Hide. +45 to Hide He can use a stilled [i]knock[/i] (lesser metamagic rod), to facilitate opening the back door. Dogs can just as easily be avoided with [i]hide from animals[/i]. I assume this exists as a potion too... Dogs are much harder for even the skilled to avoid without turning to magic. And in order to justify using the potion of [i]see invisibility[/i], the guard has to assume that there is something/someone there. And still has to be looking in the right direction. Distractions are mundane and can be caused by accessories. That villa must be turning over a tidy profit if it can afford to equip all the guards with potions of [i]see invisibility[/i] nightly at 300 gp a pop. (assuming it merits this kind of attention, then it would be getting more attention, perhaps that is why the guards are so alert...) Compared to the price of hiring the guard, the potion represents a substantial investment. I can't see it being motivated equipping all the guards with these potions. For 30 minutes duration. I'd equip the master guardsman with two and a one of [i]invisibility purge[/i]. On suspicious activity being detected, the other guards alarm the master guardsman, who evaluates and advises. YMMV. Secondly, in a one-on-one combat situation, a Rogue can Feint to gain Sneak attack (requiring a lot of skill and feat expenditure), Hide and strike once, or, get his 7th level + spellcasting buddy to cast [i]greater invisibility[/i], and sneak attack for the rest of the battle... Its like the rogue's skill abilities are basically redundant. Sure they are good in that many times it saves spellcasting ability, but I dislike the extent to which spellcasting and magical items can completely dominate a skill set. [/QUOTE]
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When Skill Focus loses its value
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