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<blockquote data-quote="Ktulu" data-source="post: 4763684" data-attributes="member: 13465"><p>Oh. God. Yes.</p><p></p><p>Just a few examples:</p><p></p><ul> <li data-xf-list-type="ul"> Played in a Planescape game where a guy's wizard was from "our world" and had 20 intelligence and 18 wisdom (despite being a "fry cook" in "our world). He played him as completely dumb and easy to manipulate (something that his stats didn't fit with). Ugh.</li> <li data-xf-list-type="ul"> In my current campaign, I listed the available races and a player showed up on gameday with a bugbear rogue (not on the list) for maximum strength/dex combination and a double-sword. (pretty much power-gamed)</li> </ul><p></p><p>Those are just two from our most recent campaigns. How did I react? Well, with the wizard I just tried to ignore the moments of moronic-ness and continued on. The character's irritating, but the guy really enjoyed it, so I can't fault him, there.</p><p></p><p>With the rogue-bugbear in my game, I bit my tongue and let him play it. Though I was irritated at him completely ignoring my rules, I sat back and decided that if it was too much of a distraction I could ask him to change or kill the character. We're now level 12 in my game and I couldn't love that miserable evil jerk much more. He's a greatly played character with a lot of layers. I'm glad I grinned and dealt with it; the game would lack without him.</p><p></p><p>So, while I prefer my dwarves to be gruffer and less scottish and my paladins to be dark and grim, I understand that not everyone likes the same stuff as I do. We're all unique, and so, too, should the characters be unique.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4763684, member: 13465"] Oh. God. Yes. Just a few examples: [list] [*] Played in a Planescape game where a guy's wizard was from "our world" and had 20 intelligence and 18 wisdom (despite being a "fry cook" in "our world). He played him as completely dumb and easy to manipulate (something that his stats didn't fit with). Ugh. [*] In my current campaign, I listed the available races and a player showed up on gameday with a bugbear rogue (not on the list) for maximum strength/dex combination and a double-sword. (pretty much power-gamed) [/list] Those are just two from our most recent campaigns. How did I react? Well, with the wizard I just tried to ignore the moments of moronic-ness and continued on. The character's irritating, but the guy really enjoyed it, so I can't fault him, there. With the rogue-bugbear in my game, I bit my tongue and let him play it. Though I was irritated at him completely ignoring my rules, I sat back and decided that if it was too much of a distraction I could ask him to change or kill the character. We're now level 12 in my game and I couldn't love that miserable evil jerk much more. He's a greatly played character with a lot of layers. I'm glad I grinned and dealt with it; the game would lack without him. So, while I prefer my dwarves to be gruffer and less scottish and my paladins to be dark and grim, I understand that not everyone likes the same stuff as I do. We're all unique, and so, too, should the characters be unique. [/QUOTE]
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