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<blockquote data-quote="outsider" data-source="post: 4764225" data-attributes="member: 54690"><p>There's two types of characters I just can't stand to have in my group.</p><p></p><p>First, and worst, is Kender. The silliness I can live with. What I can't live with is the blatant party disruption. When you are playing a kender, you basically have two options. 1: Cause endless party infighting by stealing from your groupmates constantly. 2: Roleplay your character improperly. That's basically it. The race itself is written in a way that's guaranteed to be disruptive to the game. Tasselhoff might make an interesting character to read about in the occasional novel, but he does not belong in any D&D group I've ever played in.</p><p></p><p>Second is characters that are deliberately designed to be useless/incompetent. Some people treat incompetent characters as the height of rp. They aren't. What they are is an annoyance to the players who are actually trying to get stuff done. In D&D, characters need pull their weight and contribute to combat in a meaningful way. Combat potential isn't as required in other games, but every character should be good at -something- that's relevant to the game being played. A good character will have some flaws, but they'll be good at things too.</p><p></p><p>How I deal with it? Typically I let these characters die. I'm a powergamer, and alot of the time that leads to a DM scaling up the challenge. When I don't pull my weight(just as the above character types are deliberately not doing), sometimes characters die. I'd never willingly allow a to pc die if the player was legitimately trying, yet lacked the necessary skill with the game mechanics though. It's the effort that's important.</p><p></p><p>If I find myself in a group where these types of characters are common, I just leave the group. It's not worth the annoyance to stick around.</p></blockquote><p></p>
[QUOTE="outsider, post: 4764225, member: 54690"] There's two types of characters I just can't stand to have in my group. First, and worst, is Kender. The silliness I can live with. What I can't live with is the blatant party disruption. When you are playing a kender, you basically have two options. 1: Cause endless party infighting by stealing from your groupmates constantly. 2: Roleplay your character improperly. That's basically it. The race itself is written in a way that's guaranteed to be disruptive to the game. Tasselhoff might make an interesting character to read about in the occasional novel, but he does not belong in any D&D group I've ever played in. Second is characters that are deliberately designed to be useless/incompetent. Some people treat incompetent characters as the height of rp. They aren't. What they are is an annoyance to the players who are actually trying to get stuff done. In D&D, characters need pull their weight and contribute to combat in a meaningful way. Combat potential isn't as required in other games, but every character should be good at -something- that's relevant to the game being played. A good character will have some flaws, but they'll be good at things too. How I deal with it? Typically I let these characters die. I'm a powergamer, and alot of the time that leads to a DM scaling up the challenge. When I don't pull my weight(just as the above character types are deliberately not doing), sometimes characters die. I'd never willingly allow a to pc die if the player was legitimately trying, yet lacked the necessary skill with the game mechanics though. It's the effort that's important. If I find myself in a group where these types of characters are common, I just leave the group. It's not worth the annoyance to stick around. [/QUOTE]
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