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<blockquote data-quote="Shades of Green" data-source="post: 4475209" data-attributes="member: 3297"><p>There are several ways to do this.</p><p></p><p>The first, which is a bit of a cliche' by itself, is having some kind of patron hire or employ the whole group. This could be a wealthy man, a government official, a noble, a criminal overlord and so on. The motivation is usually money - and everyone's payed by the same boss. This works best for players who like to make their characters alone or who don't like a shared group concept.</p><p></p><p>Another approach is to make the characters part of the same military unit, religious order or criminal gang. Characters either know each other in advance or, for the very least, fight for the same cause. This works best if the players are willing to plan the characters more or less together with a united concept.</p><p></p><p>A third approach is to force the characters into cooperation through circumstances - imprisoned in the same jail cell, captured by the same Orc tribe, boarding the same lifeboat of a sinking ship, framed for the same crime, being in the same place when the villain attacks and so on. This works with any character concept, and is great for players who want to have very varied and even oddball characters.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4475209, member: 3297"] There are several ways to do this. The first, which is a bit of a cliche' by itself, is having some kind of patron hire or employ the whole group. This could be a wealthy man, a government official, a noble, a criminal overlord and so on. The motivation is usually money - and everyone's payed by the same boss. This works best for players who like to make their characters alone or who don't like a shared group concept. Another approach is to make the characters part of the same military unit, religious order or criminal gang. Characters either know each other in advance or, for the very least, fight for the same cause. This works best if the players are willing to plan the characters more or less together with a united concept. A third approach is to force the characters into cooperation through circumstances - imprisoned in the same jail cell, captured by the same Orc tribe, boarding the same lifeboat of a sinking ship, framed for the same crime, being in the same place when the villain attacks and so on. This works with any character concept, and is great for players who want to have very varied and even oddball characters. [/QUOTE]
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