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<blockquote data-quote="Dave Turner" data-source="post: 4475467" data-attributes="member: 12329"><p>This is one of the best ways to go. Respectfully, many of the other suggestions in this thread are a bit mundane. They're "low level", in that they're fairly mundane problems that could occur in a non-fantasy world and are geared for 1st level D&D characters. Escape from a slave ship, members of a mercenary unit, bribe to a local ogre (i.e. steroid-boosted gang leader)? All of these introductions could happen in a game set in a mundane world without too much tweaking.</p><p></p><p>The quoted suggestion, on the other hand, injects more fantasy into the game. A giant pyramid swallowed the sun? Now THAT'S a Bang! </p><p></p><p>What are the more fantastic elements of your campaign setting? Draw on them to create a memorable <strong>fantasy</strong> opening to your campaign. Make the introduction big and splashy, like the sun being swallowed by a pyramid. Are dragons important to your setting? Start the campaign with a mortally-wounded ancient red crashing into the PCs town, destroying a large swathe of buildings. Is the Shadowfell going to be recurring feature? The campaign begins on a night where three generations of a town's dead arise as undead (some hostile, some not). </p><p></p><p>My advice is to think big and think fantastic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dave Turner, post: 4475467, member: 12329"] This is one of the best ways to go. Respectfully, many of the other suggestions in this thread are a bit mundane. They're "low level", in that they're fairly mundane problems that could occur in a non-fantasy world and are geared for 1st level D&D characters. Escape from a slave ship, members of a mercenary unit, bribe to a local ogre (i.e. steroid-boosted gang leader)? All of these introductions could happen in a game set in a mundane world without too much tweaking. The quoted suggestion, on the other hand, injects more fantasy into the game. A giant pyramid swallowed the sun? Now THAT'S a Bang! What are the more fantastic elements of your campaign setting? Draw on them to create a memorable [b]fantasy[/b] opening to your campaign. Make the introduction big and splashy, like the sun being swallowed by a pyramid. Are dragons important to your setting? Start the campaign with a mortally-wounded ancient red crashing into the PCs town, destroying a large swathe of buildings. Is the Shadowfell going to be recurring feature? The campaign begins on a night where three generations of a town's dead arise as undead (some hostile, some not). My advice is to think big and think fantastic. :) [/QUOTE]
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