Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"When Starting Up a New Campaign I Always Have a Session #0" (a poll)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8708723" data-attributes="member: 1465"><p>Nope.</p><p></p><p>I want to start the actual game as soon as possible, especially because I almost invariably have beginners at the table, typically friends who just want to try the game out. I avoid a whole session zero without playing at all because I don't want to deliver them a feeling of "this is MY game and you MUST play the way I tell you", or otherwise make them feel they need to learn and memorize hundreds of rules. In fact, I explain <strong>nothing</strong> about the rules until we reach the point in the story when we need some rules to resolve something, and I have no rules changes / house rules to warn experienced players about. Non-rules wise, it only takes me a minute or so to inform anyone that unconsented PvP is not allowed, and the PG tone to follow.</p><p></p><p>I also keep any fantasy setting / campaign presentation (if necessary at all) concise. I don't need to showcase the whole world matters in advance, maybe just the broad strokes to capture the feel and general situation. If the setting is vanilla, I don't even that.</p><p></p><p>I try to make character creation fast and smooth, provide pre-gens or templates, and encourage players to define/refine their characters as we play rather than planning everything beforehand.</p><p></p><p>Ideally I would like to have all these ready in half an hour, more practically within one hour max. The idea is always, today's session is the only one you're guaranteed to have, next session may never happen, so we'd better play than just prepare to play.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8708723, member: 1465"] Nope. I want to start the actual game as soon as possible, especially because I almost invariably have beginners at the table, typically friends who just want to try the game out. I avoid a whole session zero without playing at all because I don't want to deliver them a feeling of "this is MY game and you MUST play the way I tell you", or otherwise make them feel they need to learn and memorize hundreds of rules. In fact, I explain [B]nothing[/B] about the rules until we reach the point in the story when we need some rules to resolve something, and I have no rules changes / house rules to warn experienced players about. Non-rules wise, it only takes me a minute or so to inform anyone that unconsented PvP is not allowed, and the PG tone to follow. I also keep any fantasy setting / campaign presentation (if necessary at all) concise. I don't need to showcase the whole world matters in advance, maybe just the broad strokes to capture the feel and general situation. If the setting is vanilla, I don't even that. I try to make character creation fast and smooth, provide pre-gens or templates, and encourage players to define/refine their characters as we play rather than planning everything beforehand. Ideally I would like to have all these ready in half an hour, more practically within one hour max. The idea is always, today's session is the only one you're guaranteed to have, next session may never happen, so we'd better play than just prepare to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"When Starting Up a New Campaign I Always Have a Session #0" (a poll)
Top