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*TTRPGs General
When status effects annoy the players
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<blockquote data-quote="fba827" data-source="post: 5156700" data-attributes="member: 807"><p>Personally, I find stun to be something to avoid. It is, by defintion, when you get to do -nothing-. When I DM and I see it in a monster stat block, I usually replace it (usually with daze and give it a penalty to the save or something along those lines if it's save ends). but i kept it in for one monster in the past for a certain reason.</p><p></p><p>Petrified is another one like stun, but it hasn't come up yet so i haven't given any thought what to do about that.</p><p></p><p>unconcious sort of falls in to the same category BUT unconcious isn't really a condition that enemies inflict as a secondary effect on a hit, but rather its usually the result of hp dwindling that players can monitor and react to over the course of several rounds.</p><p></p><p>all the other ones don't really deny actions. they can get a little frustrating if you are set on doing some particular course of action, but when all is said and done, you can still do something, just have to be ready to change your tactics accordingly and work with what you can do. in my mind, they add some of the variety that makes you get a bit creative with your tactical choices.</p><p></p><p>but, yes, they can get frustrating if you really had something else in mind, but i (personally) don't take it as "this sucks, i can't do anything i planned, i hate this' if i'm a melee type person and i get slowed a couple times, it'll get me to invest in a back-up ranged weapon to throw for next time. it might not be as effective as my main attacks, but there is something cinematic about "your legs are entagled in the vines and you can't move to reach the enmy with your sword, so you grab your javelin and throw it in desparation, hitting the beast from afar as you try to free yourself" (even more so if that happens to be the killing blow or the blow that bloodies it, or even crits).</p><p></p><p>now if you're talking about -tracking- conditions, yes, that gets frustrating in any condition situation, especially with multiple conditions and the variety of ending timeframes.</p></blockquote><p></p>
[QUOTE="fba827, post: 5156700, member: 807"] Personally, I find stun to be something to avoid. It is, by defintion, when you get to do -nothing-. When I DM and I see it in a monster stat block, I usually replace it (usually with daze and give it a penalty to the save or something along those lines if it's save ends). but i kept it in for one monster in the past for a certain reason. Petrified is another one like stun, but it hasn't come up yet so i haven't given any thought what to do about that. unconcious sort of falls in to the same category BUT unconcious isn't really a condition that enemies inflict as a secondary effect on a hit, but rather its usually the result of hp dwindling that players can monitor and react to over the course of several rounds. all the other ones don't really deny actions. they can get a little frustrating if you are set on doing some particular course of action, but when all is said and done, you can still do something, just have to be ready to change your tactics accordingly and work with what you can do. in my mind, they add some of the variety that makes you get a bit creative with your tactical choices. but, yes, they can get frustrating if you really had something else in mind, but i (personally) don't take it as "this sucks, i can't do anything i planned, i hate this' if i'm a melee type person and i get slowed a couple times, it'll get me to invest in a back-up ranged weapon to throw for next time. it might not be as effective as my main attacks, but there is something cinematic about "your legs are entagled in the vines and you can't move to reach the enmy with your sword, so you grab your javelin and throw it in desparation, hitting the beast from afar as you try to free yourself" (even more so if that happens to be the killing blow or the blow that bloodies it, or even crits). now if you're talking about -tracking- conditions, yes, that gets frustrating in any condition situation, especially with multiple conditions and the variety of ending timeframes. [/QUOTE]
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