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*TTRPGs General
When status effects annoy the players
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<blockquote data-quote="OchreJelly" data-source="post: 5156976" data-attributes="member: 62056"><p>I think the bigger issue is that status effects contribute to parts of the game that <em>can be</em> frustrating.  That goes right up there with the following:</p><p>- Status effect action denial</p><p>- Bad run of dice luck</p><p>- Higher level monsters with high defenses / hard to hit</p><p></p><p>Now I stress the "can be" part of the frustration, because really any of those in smaller doses usually contribute to encounter variety.  </p><p></p><p>Notice how all of those frustration factors are largely edition  neutral.  To some extent or another this has always been a part of the  game.  So is this a problem for <em>my</em> game?  For me, not really.  My players enjoy finding clever ways around problems, and really that's part of the game. </p><p></p><p>As an aside I do feel this is contributing to extended combat lengths, which is really as separate issue.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 5156976, member: 62056"] I think the bigger issue is that status effects contribute to parts of the game that [I]can be[/I] frustrating. That goes right up there with the following: - Status effect action denial - Bad run of dice luck - Higher level monsters with high defenses / hard to hit Now I stress the "can be" part of the frustration, because really any of those in smaller doses usually contribute to encounter variety. Notice how all of those frustration factors are largely edition neutral. To some extent or another this has always been a part of the game. So is this a problem for [I]my[/I] game? For me, not really. My players enjoy finding clever ways around problems, and really that's part of the game. As an aside I do feel this is contributing to extended combat lengths, which is really as separate issue. [/QUOTE]
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When status effects annoy the players
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