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When status effects annoy the players
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<blockquote data-quote="Obryn" data-source="post: 5157104" data-attributes="member: 11821"><p>I'm pretty shocked at the number of "Yer doin it rong!" and "Play something like Candyland, then, wussies!" posts. Srsly.</p><p></p><p>There's no wrong way to play D&D. I think it's fair to assume that Morrus isn't asking for an opinion on whether or not his players are a bunch of whiny pansies, and whether or not they should really be playing Blue Rose or whatnot. Suggesting they play something else entirely is pretty much the opposite of helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I'll expand on what I said earlier. Probably the best way to work with them is to get them to look at what their characters can do to solve these situations. Maybe let them re-work a few feats or powers. If that fails, changing up your monster selection or changing up their tactics might work. Stun, Petrify, and Dominate are the three big ones to avoid. Immobilize and Slow are mostly only a big deal for unprepared melee folks, and proper preparation is probably best. Then, after that, or maybe combined with that, I'd look to houserules like upping damage or something like I suggested earlier - allowing 1 save at the start of every turn.</p><p></p><p>Mid-level PCs have a lot of tools at their disposal to deal with this stuff. It's possible that, when making their characters, they passed those up in favor of sexier-looking options. I think it'd be very fair to let them look back at their powers and feats now that they know how much they hate being dazed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5157104, member: 11821"] I'm pretty shocked at the number of "Yer doin it rong!" and "Play something like Candyland, then, wussies!" posts. Srsly. There's no wrong way to play D&D. I think it's fair to assume that Morrus isn't asking for an opinion on whether or not his players are a bunch of whiny pansies, and whether or not they should really be playing Blue Rose or whatnot. Suggesting they play something else entirely is pretty much the opposite of helpful. :) Anyway, I'll expand on what I said earlier. Probably the best way to work with them is to get them to look at what their characters can do to solve these situations. Maybe let them re-work a few feats or powers. If that fails, changing up your monster selection or changing up their tactics might work. Stun, Petrify, and Dominate are the three big ones to avoid. Immobilize and Slow are mostly only a big deal for unprepared melee folks, and proper preparation is probably best. Then, after that, or maybe combined with that, I'd look to houserules like upping damage or something like I suggested earlier - allowing 1 save at the start of every turn. Mid-level PCs have a lot of tools at their disposal to deal with this stuff. It's possible that, when making their characters, they passed those up in favor of sexier-looking options. I think it'd be very fair to let them look back at their powers and feats now that they know how much they hate being dazed. :) -O [/QUOTE]
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