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When status effects annoy the players
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<blockquote data-quote="Barastrondo" data-source="post: 5157110" data-attributes="member: 3820"><p>One of my co-workers would argue, and I find it difficult to disagree, that when you miss a turn you aren't playing Monopoly <em>anyway</em>. You're watching everyone else play Monopoly until you're allowed to play again.</p><p></p><p>This is an even more valid complaint for RPGs because the longer it takes between turns, the more it becomes evident that you're not really getting to play. In a four-player Uno game, you miss a turn and you go from having to wait for three players to resolve their actions (which takes, what, five seconds a card?) to waiting for six. In a five-player + DM D&D game, you go from having to wait for four players and each of the DM's monsters to resolve their turns to waiting for eight players and (DM's monsters x2) to resolve their turns, and it's going to take considerably longer unless everything is just "I swing. (roll) I miss. I'm done." </p><p></p><p>Now, maybe it's an exciting fight. But you're still not playing. You're waiting and observing. And although that might be an enjoyable pastime for some players, I doubt it merits status as some form of sacred cow of the hobby. If the chance of non-participation were that important to roleplaying, there'd be more games out there with rules for making the GM "miss a turn" now and again so the spectator role could be passed around more liberally.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5157110, member: 3820"] One of my co-workers would argue, and I find it difficult to disagree, that when you miss a turn you aren't playing Monopoly [I]anyway[/I]. You're watching everyone else play Monopoly until you're allowed to play again. This is an even more valid complaint for RPGs because the longer it takes between turns, the more it becomes evident that you're not really getting to play. In a four-player Uno game, you miss a turn and you go from having to wait for three players to resolve their actions (which takes, what, five seconds a card?) to waiting for six. In a five-player + DM D&D game, you go from having to wait for four players and each of the DM's monsters to resolve their turns to waiting for eight players and (DM's monsters x2) to resolve their turns, and it's going to take considerably longer unless everything is just "I swing. (roll) I miss. I'm done." Now, maybe it's an exciting fight. But you're still not playing. You're waiting and observing. And although that might be an enjoyable pastime for some players, I doubt it merits status as some form of sacred cow of the hobby. If the chance of non-participation were that important to roleplaying, there'd be more games out there with rules for making the GM "miss a turn" now and again so the spectator role could be passed around more liberally. [/QUOTE]
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