Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When status effects annoy the players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5157139" data-attributes="member: 58197"><p>Awesomeocalypse nailed it for me: Conditions that impose tough tactical choices = good, conditions that deprive players of any choice at all = bad. I had one custom monster I was quite proud of, a demon with a venom that drove victims into a demonic frenzy. Each round, you took a hefty swack of poison damage and then got a choice: Spend a round trying to fight down the madness (take a standard action to get a saving throw), or embrace the Dark Side and keep fighting with a bonus to attack and damage for that round (but don't get a save, so you're guaranteed to take the damage again next round).</p><p></p><p>Now, if you look at how this works in play, it's not too far from "stunned (save ends)." Sooner or later the victim is going to be staring down the barrel of that ongoing poison damage and <em>have</em> to choose the "make a saving throw" option, or die. And the number of rounds you spend giving up your standard action is going to equal the number of rounds you'd spend fighting off the "stunned (save ends)" effect.</p><p></p><p>But, because players get to choose when to spend that standard action, it's less onerous. Moreover, they can still use their move and minor actions, so they aren't totally shut out. And they even get a nice little ride on the rage train if they want... at a punishing cost, of course.</p><p></p><p>I could see applying similar mechanics elsewhere. In fact, you could have a whole class of "[type] action ends" and "[type] action saves" effects, wherein you have to spend an action to end the effect or to get a saving throw. In this system, the above would be something like, "Ongoing 15 poison damage and +2 to attack and damage (standard action saves)." Likewise, if you get entangled by a net and it costs a standard action to disentangle yourself, that would be "immobilized (standard action ends)."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5157139, member: 58197"] Awesomeocalypse nailed it for me: Conditions that impose tough tactical choices = good, conditions that deprive players of any choice at all = bad. I had one custom monster I was quite proud of, a demon with a venom that drove victims into a demonic frenzy. Each round, you took a hefty swack of poison damage and then got a choice: Spend a round trying to fight down the madness (take a standard action to get a saving throw), or embrace the Dark Side and keep fighting with a bonus to attack and damage for that round (but don't get a save, so you're guaranteed to take the damage again next round). Now, if you look at how this works in play, it's not too far from "stunned (save ends)." Sooner or later the victim is going to be staring down the barrel of that ongoing poison damage and [I]have[/I] to choose the "make a saving throw" option, or die. And the number of rounds you spend giving up your standard action is going to equal the number of rounds you'd spend fighting off the "stunned (save ends)" effect. But, because players get to choose when to spend that standard action, it's less onerous. Moreover, they can still use their move and minor actions, so they aren't totally shut out. And they even get a nice little ride on the rage train if they want... at a punishing cost, of course. I could see applying similar mechanics elsewhere. In fact, you could have a whole class of "[type] action ends" and "[type] action saves" effects, wherein you have to spend an action to end the effect or to get a saving throw. In this system, the above would be something like, "Ongoing 15 poison damage and +2 to attack and damage (standard action saves)." Likewise, if you get entangled by a net and it costs a standard action to disentangle yourself, that would be "immobilized (standard action ends)." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When status effects annoy the players
Top