Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When status effects annoy the players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5157165" data-attributes="member: 58197"><p>I'm not Barastrondo nor in his group, but speaking as someone on his side of the debate...</p><p></p><p></p><p></p><p>Sure, it happens. But we try to limit the amount of that. If I could think of a way to handle it without making everyone else at the table sit and wait, I would.</p><p></p><p></p><p></p><p>Yes. When this happens, however, the activity currently taking place is, "The party is receiving information from the DM," and everyone listens even though their characters don't yet know what's happening. It's pretty rare for the scout to do much beyond "I go, I roll some Stealth checks, I see, I come back."</p><p></p><p>And if the scout botches the Stealth check and gets jumped by something nasty, we'll act in initiative order just like normal. The scout is advised that screaming bloody murder is a free action.</p><p></p><p></p><p></p><p>Hell no. What do you think they are, stupid? NEVER SPLIT THE PARTY! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Of course, but when something interesting happens, they wake everybody up. That's the point of posting a watch.</p><p></p><p>To address your underlying point: Yes, there are situations when some PCs, or even all the PCs but one, are not able to participate in the action. That doesn't change the fact that having non-participating players is a bad thing; it's just that sometimes it's a necessary evil. We try to limit how often it happens, and we're pretty generous about "kibbitzing" - the players of the non-active PCs can make suggestions or ask questions on behalf of the active ones.</p><p></p><p>In combat, it is seldom necessary to have stun-type effects purely for verisimilitude. A dragon's fear ability, for instance, could be modeled any number of ways. So, I would contend that a lot of the combat conditions that result in non-participating players are <em>un</em>necessary evils.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5157165, member: 58197"] I'm not Barastrondo nor in his group, but speaking as someone on his side of the debate... Sure, it happens. But we try to limit the amount of that. If I could think of a way to handle it without making everyone else at the table sit and wait, I would. Yes. When this happens, however, the activity currently taking place is, "The party is receiving information from the DM," and everyone listens even though their characters don't yet know what's happening. It's pretty rare for the scout to do much beyond "I go, I roll some Stealth checks, I see, I come back." And if the scout botches the Stealth check and gets jumped by something nasty, we'll act in initiative order just like normal. The scout is advised that screaming bloody murder is a free action. Hell no. What do you think they are, stupid? NEVER SPLIT THE PARTY! ;) Of course, but when something interesting happens, they wake everybody up. That's the point of posting a watch. To address your underlying point: Yes, there are situations when some PCs, or even all the PCs but one, are not able to participate in the action. That doesn't change the fact that having non-participating players is a bad thing; it's just that sometimes it's a necessary evil. We try to limit how often it happens, and we're pretty generous about "kibbitzing" - the players of the non-active PCs can make suggestions or ask questions on behalf of the active ones. In combat, it is seldom necessary to have stun-type effects purely for verisimilitude. A dragon's fear ability, for instance, could be modeled any number of ways. So, I would contend that a lot of the combat conditions that result in non-participating players are [I]un[/I]necessary evils. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When status effects annoy the players
Top