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When status effects annoy the players
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<blockquote data-quote="Windjammer" data-source="post: 5157180" data-attributes="member: 60075"><p>I think what 4E could profit from would be a way to help the DM to adjust the difficulty bar. See, the tricky bit is that you want 4E to be a game that succeeds wildly at fundamentally different things. The spectrum runs from "an introductory step into a larger world, that of RPGs" to "a nice way to <em>very occasionally </em>spend a Saturday afternoon" to (on the far end) "a fulfilling experience at campaign-length play" and "keeps the number crunchers happy".</p><p></p><p>In its current form, 4E (not to mention previous editions), doesn't attempt to really address this issue. Instead of a "difficulty bar" the game comes with a level range and an EL system, neither of which tell the DM (or the players) much about how hard certain monsters will be for the players <em>given their level of skill</em>. </p><p></p><p>I hope <a href="http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/253820000" target="_blank">this</a> will rectify the situation somewhat, though, to be honest, I was rather hoping for a DM-oriented resource that basically categorizes all MM1 and MM2 monsters in (ca.) 5 groups on how much system mastery, character optimization, and sheer tactical brains each of these require.</p><p></p><p>Seriously, I'd like to know that myself. There's a world of difference between me DMing</p><p></p><p>(a) a group of people most of who just had a hard day of work, and </p><p></p><p>(b) my friends on a leisurely Saturday evening where we are all bent on playing The Game to our (tactical) hilt</p><p></p><p>I'm absolutely certain that there are monsters in the Monster Manuals which are ultimately suited for one of these categories but not both.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5157180, member: 60075"] I think what 4E could profit from would be a way to help the DM to adjust the difficulty bar. See, the tricky bit is that you want 4E to be a game that succeeds wildly at fundamentally different things. The spectrum runs from "an introductory step into a larger world, that of RPGs" to "a nice way to [I]very occasionally [/I]spend a Saturday afternoon" to (on the far end) "a fulfilling experience at campaign-length play" and "keeps the number crunchers happy". In its current form, 4E (not to mention previous editions), doesn't attempt to really address this issue. Instead of a "difficulty bar" the game comes with a level range and an EL system, neither of which tell the DM (or the players) much about how hard certain monsters will be for the players [I]given their level of skill[/I]. I hope [URL="http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/253820000"]this[/URL] will rectify the situation somewhat, though, to be honest, I was rather hoping for a DM-oriented resource that basically categorizes all MM1 and MM2 monsters in (ca.) 5 groups on how much system mastery, character optimization, and sheer tactical brains each of these require. Seriously, I'd like to know that myself. There's a world of difference between me DMing (a) a group of people most of who just had a hard day of work, and (b) my friends on a leisurely Saturday evening where we are all bent on playing The Game to our (tactical) hilt I'm absolutely certain that there are monsters in the Monster Manuals which are ultimately suited for one of these categories but not both. [/QUOTE]
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