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When status effects annoy the players
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<blockquote data-quote="Stalker0" data-source="post: 5157186" data-attributes="member: 5889"><p>One other thing I have found about 4e conditions is how there is a different psycological factor from them and 3e conditions.</p><p></p><p></p><p>In 3e, a lot of times a condition meant you were out of the fight. Players never like being out of the fight, but when it happens it happens (and generally its much rarer to get big conditions applied in 3e). A lot of times they would leave the table, get some food, talk to a friend who isn't engaged in the combat, etc. </p><p></p><p>In 4e, conditions have this roller coaster ride style. You are hit with a condition, but wait! You might be okay next round....oh failed the save...ok ok this time...oh got hit with another condition etc.</p><p></p><p>I have noticed among my players that this your "conditioned your not, you are again" style has been more frustrating than the old version. In the old version there was nothing to be done, you accepted it and moved on. But when you can get over condition quickly but don't due to other circumstances the frustration increases.</p><p></p><p></p><p>Now once again I'll say I actually like 4e conditions better than 3e ones, they are cleaner, easier to use, and generally not nearly as game changing. But I do think 4e applies them too liberally, which leads to the OP's original concern.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5157186, member: 5889"] One other thing I have found about 4e conditions is how there is a different psycological factor from them and 3e conditions. In 3e, a lot of times a condition meant you were out of the fight. Players never like being out of the fight, but when it happens it happens (and generally its much rarer to get big conditions applied in 3e). A lot of times they would leave the table, get some food, talk to a friend who isn't engaged in the combat, etc. In 4e, conditions have this roller coaster ride style. You are hit with a condition, but wait! You might be okay next round....oh failed the save...ok ok this time...oh got hit with another condition etc. I have noticed among my players that this your "conditioned your not, you are again" style has been more frustrating than the old version. In the old version there was nothing to be done, you accepted it and moved on. But when you can get over condition quickly but don't due to other circumstances the frustration increases. Now once again I'll say I actually like 4e conditions better than 3e ones, they are cleaner, easier to use, and generally not nearly as game changing. But I do think 4e applies them too liberally, which leads to the OP's original concern. [/QUOTE]
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