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*TTRPGs General
When status effects annoy the players
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<blockquote data-quote="Marius Delphus" data-source="post: 5157418" data-attributes="member: 447"><p>I think I see what you mean; I'm not sure I was clear enough. In earlier editions the PC generally got a chance (a player's die roll) to prevent the condition landing in the first place. Now while I realize this roll is directly replaced in 4E by the DM's attack roll versus the PC's static defense, I can see where a player with a certain mindset might find it less "satisfying" in that the DM has rolled the only die that "matters." Some of my past players, for example, feel this way: "Let me roll my own fate," or, in an alternate formulation, "If I'm going to be hosed, let it be by my own dice."</p><p></p><p>I'll certainly take your word for it (my 4E knowledge is still a puny fraction of the earlier-edition knowledge I used to have), but all I was doing was drawing a connection between how earlier editions handled the saving throw (as a preventative, not a curative) and how some players might view that one die roll being in the DM's hands. If Interrupt powers work as advertised, then it sounds like they certainly could alleviate some amount of player frustration with PC fate riding on the DM's dice.</p><p></p><p> I take your point, but I like the idea too much to let it go entirely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The OP as I understand it is mainly about player frustration after all. So surely there is a middle ground somewhere... *something* (something important and limited, I certainly would agree) a character can "spend" when the player is feeling hindered, hampered, or taken out of the fight. Maybe it's only usable once per short rest. Maybe it should be an Action Point, as I think someone said.</p><p></p><p>Anyway, the whole thing is just a minor braindrizzle to begin with. If it's unworkable, it's unworkable; no harm, no foul. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 5157418, member: 447"] I think I see what you mean; I'm not sure I was clear enough. In earlier editions the PC generally got a chance (a player's die roll) to prevent the condition landing in the first place. Now while I realize this roll is directly replaced in 4E by the DM's attack roll versus the PC's static defense, I can see where a player with a certain mindset might find it less "satisfying" in that the DM has rolled the only die that "matters." Some of my past players, for example, feel this way: "Let me roll my own fate," or, in an alternate formulation, "If I'm going to be hosed, let it be by my own dice." I'll certainly take your word for it (my 4E knowledge is still a puny fraction of the earlier-edition knowledge I used to have), but all I was doing was drawing a connection between how earlier editions handled the saving throw (as a preventative, not a curative) and how some players might view that one die roll being in the DM's hands. If Interrupt powers work as advertised, then it sounds like they certainly could alleviate some amount of player frustration with PC fate riding on the DM's dice. I take your point, but I like the idea too much to let it go entirely. :) The OP as I understand it is mainly about player frustration after all. So surely there is a middle ground somewhere... *something* (something important and limited, I certainly would agree) a character can "spend" when the player is feeling hindered, hampered, or taken out of the fight. Maybe it's only usable once per short rest. Maybe it should be an Action Point, as I think someone said. Anyway, the whole thing is just a minor braindrizzle to begin with. If it's unworkable, it's unworkable; no harm, no foul. :) [/QUOTE]
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