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When status effects annoy the players
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<blockquote data-quote="vagabundo" data-source="post: 5157959" data-attributes="member: 55864"><p>If I was having this issue I'd redo the conditions with penalties rather than action loss, penalties do not stack, but you get the worst of them:</p><p></p><p>Stunned: -5 to all attacks and skill checks. Grant CA</p><p>Slowed: -5 to all move related skill checks. No charging. Grant CA.</p><p>Restrained: Grant CA. -5 to attacks.</p><p>Prone: Grant CA. -5 to attacks, minor to get up, free to drop.</p><p>Petrified: Grant CA. -1 per failed save. Requires an extended rest or heal (DC 10+1/2 monster level) check to recover.</p><p>Marked: Leave as is.</p><p>Immobilized: Give an escape check</p><p>Blinded: Leave as is.</p><p>Dazed: -2 to attacks.</p><p>Deafened: leave as is.</p><p>Dominated: I would let the PC retrain control of the PC, but with the understanding that he now works for a new master.</p><p>Helpless: Leave as is, usually it is because they are unconcious</p><p>Weakened: (I personally like this condition), but alternatively -5 to attacks and damage.</p><p>Unconscious: This is usually because you're low on HP - leave as is...</p><p></p><p>That list is just off the top of my head - out of my a^H^H...</p><p></p><p>And I'd only allow one or two monsters per encounter who can do conditions. You mighty also put in terrain features that enhance saves or provide immunity to certain conditions - like the font of clear mind (allows you to shrug off stunned and dazed conditions for 24 hours if it's waters are drunk).</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5157959, member: 55864"] If I was having this issue I'd redo the conditions with penalties rather than action loss, penalties do not stack, but you get the worst of them: Stunned: -5 to all attacks and skill checks. Grant CA Slowed: -5 to all move related skill checks. No charging. Grant CA. Restrained: Grant CA. -5 to attacks. Prone: Grant CA. -5 to attacks, minor to get up, free to drop. Petrified: Grant CA. -1 per failed save. Requires an extended rest or heal (DC 10+1/2 monster level) check to recover. Marked: Leave as is. Immobilized: Give an escape check Blinded: Leave as is. Dazed: -2 to attacks. Deafened: leave as is. Dominated: I would let the PC retrain control of the PC, but with the understanding that he now works for a new master. Helpless: Leave as is, usually it is because they are unconcious Weakened: (I personally like this condition), but alternatively -5 to attacks and damage. Unconscious: This is usually because you're low on HP - leave as is... That list is just off the top of my head - out of my a^H^H... And I'd only allow one or two monsters per encounter who can do conditions. You mighty also put in terrain features that enhance saves or provide immunity to certain conditions - like the font of clear mind (allows you to shrug off stunned and dazed conditions for 24 hours if it's waters are drunk). [/QUOTE]
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