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*TTRPGs General
When status effects annoy the players
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5158541" data-attributes="member: 4129"><p>Obviously your not serious about your DnD then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (how many smilies do I need to denote a joke, 5?)</p><p></p><p>Here is what I've heard from the initial post (and what I'll try to give a more serious answer to since you seem to like your friends)</p><p>"My players don't like status conditions because they aren't fun. How can we fix this issue"</p><p></p><p>1. Allow Saves at the Beginning of the Round: A simple solution to the save or suck conditions that seems to be hurting the players' enjoyment. I'd attach some sort of penalty to it (as the rules are designed for saves at the end of turn). Perhaps taking 3/5/8 damage (per tier) to gain a save against one effect at the start of the round instead of the end of the round. This is a nice risk reward system as they may get a turn back or they may just take extra damage.</p><p></p><p>2. Overhaul the power system: A good number of powers are of the "deal X damage and inflict condition Y." Removing condition Y seriously weakens all attacks, so you'll have to compensate in some manner if you want to maintain the game's current difficulty (more damage per attack, more monsters, etc). </p><p></p><p>3. Switch Systems: The players aren't having fun RAW with 4E DnD because of crippling status effects. Why not switch games to something more cinematic (I always trot out 7th Sea here). The is the nuke the problem from orbit solution, but sometimes a break from a game reminds the players of what they loved instead of being focused upon what they hate about it. I'd rather switch games then switch the friends I play with.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5158541, member: 4129"] Obviously your not serious about your DnD then :D:D:D:D:D (how many smilies do I need to denote a joke, 5?) Here is what I've heard from the initial post (and what I'll try to give a more serious answer to since you seem to like your friends) "My players don't like status conditions because they aren't fun. How can we fix this issue" 1. Allow Saves at the Beginning of the Round: A simple solution to the save or suck conditions that seems to be hurting the players' enjoyment. I'd attach some sort of penalty to it (as the rules are designed for saves at the end of turn). Perhaps taking 3/5/8 damage (per tier) to gain a save against one effect at the start of the round instead of the end of the round. This is a nice risk reward system as they may get a turn back or they may just take extra damage. 2. Overhaul the power system: A good number of powers are of the "deal X damage and inflict condition Y." Removing condition Y seriously weakens all attacks, so you'll have to compensate in some manner if you want to maintain the game's current difficulty (more damage per attack, more monsters, etc). 3. Switch Systems: The players aren't having fun RAW with 4E DnD because of crippling status effects. Why not switch games to something more cinematic (I always trot out 7th Sea here). The is the nuke the problem from orbit solution, but sometimes a break from a game reminds the players of what they loved instead of being focused upon what they hate about it. I'd rather switch games then switch the friends I play with. [/QUOTE]
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