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When status effects annoy the players
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<blockquote data-quote="thecasualoblivion" data-source="post: 5158752" data-attributes="member: 59096"><p>I would wonder if there is a hidden problem here. A question for those who have issues with status effects would be whether this problem occurs at high levels or low levels? At high levels, poorly built characters can have a low defense or two. I mean really low(5 to 10 points lower). Attacks that add effects tend to target defenses other than AC, and a Fighter whose Will is 8 points lower than his other defenses who is being spammed with debilitating attacks has a real problem. The game is based around the assumption that AC is equal to your level+12-17 and your non-AC defense are equal to your level+10-14. If you allow your defenses to fall below those numbers, you are making yourself vulnerable to being stunlocked or the equivalent.</p><p></p><p>This problem tends to occur at higher levels, where defenses start to scale awkwardly unless you spend character creation options to keep them up to par. </p><p></p><p>A lot of people build their characters with no real concern for this, and they pay the price. That being said, masterwork armor, boots/hats/belts that increase Ref/Will/Fort, Paragon/Epic defense boosting feats, shields, and smart stat placement can ensure your character can go thirty levels while having Defenses that stay within those parameters. I've built 50 pregenerated characters up to level 30, and none of them has an achilles heel(most of them have their level+10-11 minimum in all defenses). Having a truly weak defense is a character creation choice, and a bad one at that. Say what you will about 4E, but the numbers are important.</p><p></p><p></p><p>To me, the conditions are fine, as long as they stay within the assumed accuracy for attacks in the game's basic design(40-60%). When being stunned/immobilized/whatever becomes 80%+ accurate, then there is a problem. The tools exist that a PC should never be in that situation, but many people ignore them.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5158752, member: 59096"] I would wonder if there is a hidden problem here. A question for those who have issues with status effects would be whether this problem occurs at high levels or low levels? At high levels, poorly built characters can have a low defense or two. I mean really low(5 to 10 points lower). Attacks that add effects tend to target defenses other than AC, and a Fighter whose Will is 8 points lower than his other defenses who is being spammed with debilitating attacks has a real problem. The game is based around the assumption that AC is equal to your level+12-17 and your non-AC defense are equal to your level+10-14. If you allow your defenses to fall below those numbers, you are making yourself vulnerable to being stunlocked or the equivalent. This problem tends to occur at higher levels, where defenses start to scale awkwardly unless you spend character creation options to keep them up to par. A lot of people build their characters with no real concern for this, and they pay the price. That being said, masterwork armor, boots/hats/belts that increase Ref/Will/Fort, Paragon/Epic defense boosting feats, shields, and smart stat placement can ensure your character can go thirty levels while having Defenses that stay within those parameters. I've built 50 pregenerated characters up to level 30, and none of them has an achilles heel(most of them have their level+10-11 minimum in all defenses). Having a truly weak defense is a character creation choice, and a bad one at that. Say what you will about 4E, but the numbers are important. To me, the conditions are fine, as long as they stay within the assumed accuracy for attacks in the game's basic design(40-60%). When being stunned/immobilized/whatever becomes 80%+ accurate, then there is a problem. The tools exist that a PC should never be in that situation, but many people ignore them. [/QUOTE]
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