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When status effects annoy the players
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<blockquote data-quote="Vaslov" data-source="post: 5158920" data-attributes="member: 37953"><p>For tracking the statuses and remembering to roll at the end of the round to get rid of them I've yet to find a great solution. Trying to mark miniatures with it some how always seems to slow us down. Combats with lots of statuses running around on the PCs can be a real pain. Best solution I have so far is have one player act as the status master who tries to keep everyone honest and aware of what is out there. </p><p></p><p>I'm playing a rogue in a 4e game where the DM seems to have a fondness for picking creatures that have an at will daze attacks. It drives me nuts. Even if I manage to get by the save whom ever I am flanking with seems to fail. End result is quite a number of battles go on where I have very few attacks with sneak attack damage. </p><p></p><p>Then I look at the barbarian character. For him it is inconvenient that he only has one action, but he can still hit hard with the daze effect. For him it is a nuisance, but not a game changer for how he plays his character.</p><p></p><p>I mentioned it to the DM and I have seen less encounters with daze attacks, but it still comes up. Once I identify that I likely be without my SA damage I change tactics and typically go after minions or find some other way to be helpful as my dps is not going to turn the battle. At a minimum I assist others attacks to help ensure someone can hit. (hmm, can you assist someone to help with a save roll? I'll have to read up on that.) It can be a bit frustrating, but I also find it part of the challenge of the class.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 5158920, member: 37953"] For tracking the statuses and remembering to roll at the end of the round to get rid of them I've yet to find a great solution. Trying to mark miniatures with it some how always seems to slow us down. Combats with lots of statuses running around on the PCs can be a real pain. Best solution I have so far is have one player act as the status master who tries to keep everyone honest and aware of what is out there. I'm playing a rogue in a 4e game where the DM seems to have a fondness for picking creatures that have an at will daze attacks. It drives me nuts. Even if I manage to get by the save whom ever I am flanking with seems to fail. End result is quite a number of battles go on where I have very few attacks with sneak attack damage. Then I look at the barbarian character. For him it is inconvenient that he only has one action, but he can still hit hard with the daze effect. For him it is a nuisance, but not a game changer for how he plays his character. I mentioned it to the DM and I have seen less encounters with daze attacks, but it still comes up. Once I identify that I likely be without my SA damage I change tactics and typically go after minions or find some other way to be helpful as my dps is not going to turn the battle. At a minimum I assist others attacks to help ensure someone can hit. (hmm, can you assist someone to help with a save roll? I'll have to read up on that.) It can be a bit frustrating, but I also find it part of the challenge of the class. [/QUOTE]
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When status effects annoy the players
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