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When status effects annoy the players
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<blockquote data-quote="Diplomat123" data-source="post: 5161330" data-attributes="member: 45627"><p>With my player hat on, playing D&D is supposed to be fun. If its not fun, then why play?</p><p> </p><p>That does not mean that i expect to awe the table every time my turn comes around, nor that i should be immune to nasty status conditions. </p><p> </p><p>My personal concern lies in two areas. </p><p> </p><p>1)A single pc being taken out of a long fight. Everyone else is still playing the game, but because of a series of conditions being applied, one player gets to do nothing. Happened to me a few weeks back when i spent 6 out of 7 rounds either dazed and prone, dominated and eventually unconcious (twice) as the monsters beat on my prone sack of bones. </p><p> </p><p>2) Monsters spamming out powers that the players can't avoid. Another example - an encounter (at 11th level) where there was a terrain feature that stunned, a creature that stunned, another creature that stunned on a melee hit, and that also had a ranged burst stunning power. I can't remember if these offered saves, but we didn't have any bonus saving throws to go around.</p><p> </p><p>As a player i don't particularly enjoy missing my turn, but now and again it happens and that is fine. If it happens a lot, particularly to the same person that is unfun. </p><p> </p><p>I am playing a controller of sorts, and yes i do enjoy applying conditions to deny monsters actions. But the DM has plenty more monsters where they came from and i have never managed to shut down his entire turn (maybe a challenge in that). As a player, my pcs tend to emphasis resistance to getting statuses and avoidance to their effects, over out and out damage output. But i can only generate so many bonus saves. When creatures knock you prone a lot, you can buy acrobat boots. Then you run into stuff that dazes, so you take an item for an insta save. Then you run into the dreaded no save, effect lasts until until after the creatures next turn. </p><p> </p><p>At the end of the day, its a game involving dice rolls. Some days the dice love you and you will hit everything and shake off all effects first time. Other days you will flail wildly and achieve nothing. Thems the breaks. But being taken out without much input is not fun.</p></blockquote><p></p>
[QUOTE="Diplomat123, post: 5161330, member: 45627"] With my player hat on, playing D&D is supposed to be fun. If its not fun, then why play? That does not mean that i expect to awe the table every time my turn comes around, nor that i should be immune to nasty status conditions. My personal concern lies in two areas. 1)A single pc being taken out of a long fight. Everyone else is still playing the game, but because of a series of conditions being applied, one player gets to do nothing. Happened to me a few weeks back when i spent 6 out of 7 rounds either dazed and prone, dominated and eventually unconcious (twice) as the monsters beat on my prone sack of bones. 2) Monsters spamming out powers that the players can't avoid. Another example - an encounter (at 11th level) where there was a terrain feature that stunned, a creature that stunned, another creature that stunned on a melee hit, and that also had a ranged burst stunning power. I can't remember if these offered saves, but we didn't have any bonus saving throws to go around. As a player i don't particularly enjoy missing my turn, but now and again it happens and that is fine. If it happens a lot, particularly to the same person that is unfun. I am playing a controller of sorts, and yes i do enjoy applying conditions to deny monsters actions. But the DM has plenty more monsters where they came from and i have never managed to shut down his entire turn (maybe a challenge in that). As a player, my pcs tend to emphasis resistance to getting statuses and avoidance to their effects, over out and out damage output. But i can only generate so many bonus saves. When creatures knock you prone a lot, you can buy acrobat boots. Then you run into stuff that dazes, so you take an item for an insta save. Then you run into the dreaded no save, effect lasts until until after the creatures next turn. At the end of the day, its a game involving dice rolls. Some days the dice love you and you will hit everything and shake off all effects first time. Other days you will flail wildly and achieve nothing. Thems the breaks. But being taken out without much input is not fun. [/QUOTE]
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