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General Tabletop Discussion
*Dungeons & Dragons
when Strahd attacks (spoilers)
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<blockquote data-quote="MrHotter" data-source="post: 6861018" data-attributes="member: 76055"><p>I like these ideas. I think the early encounters with Strahd should be less about combat and more about making the characters afraid to peek around a corner or open their eyes in the morning. I want the players to be afraid to attack Strahd early on and if they do attack I want the defeat to end with the players wishing Strahd would just kill them instead of letting them live to suffer another day. </p><p></p><p>I'm still reading the adventure and my players have not even made characters yet, but here are some things I want to do to make sure the players always have Strahd in the back of their mind.</p><p></p><p>I want to have at least one encounter early on where Strahd is trying to get invited inside by someone in the party without using charm.</p><p></p><p>I want the players (or one player) to enter a room that should be safe and have Strahd sitting in front of the fire with a glass of blood for himself and a glass of wine for the player sitting by the chair across from him. If the player sits and talks to him it will end without combat.</p><p></p><p>I want a player to wake up in the morning with a gift from Strahd in their bed. It will be a single rose and either something they wanted or information they needed. If the player wakes with a perception roll then he/she sees Strahd at the window (or at the edge of camp) before he/she notices the rose.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 6861018, member: 76055"] I like these ideas. I think the early encounters with Strahd should be less about combat and more about making the characters afraid to peek around a corner or open their eyes in the morning. I want the players to be afraid to attack Strahd early on and if they do attack I want the defeat to end with the players wishing Strahd would just kill them instead of letting them live to suffer another day. I'm still reading the adventure and my players have not even made characters yet, but here are some things I want to do to make sure the players always have Strahd in the back of their mind. I want to have at least one encounter early on where Strahd is trying to get invited inside by someone in the party without using charm. I want the players (or one player) to enter a room that should be safe and have Strahd sitting in front of the fire with a glass of blood for himself and a glass of wine for the player sitting by the chair across from him. If the player sits and talks to him it will end without combat. I want a player to wake up in the morning with a gift from Strahd in their bed. It will be a single rose and either something they wanted or information they needed. If the player wakes with a perception roll then he/she sees Strahd at the window (or at the edge of camp) before he/she notices the rose. [/QUOTE]
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when Strahd attacks (spoilers)
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