Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
When talking to other DM/GM's what kinda things do you like to ask them about running games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6642122" data-attributes="member: 85870"><p>The best advice I ever got for being a GM was, "There is no story." In other words, there is no prescribed "ending" or organized "narrative" to which PCs must inevitably be pushed. As soon as I let go of that illusory construct, my abilities and enjoyment as a GM moved forward tremendously. </p><p></p><p>The natural outgrowth of that move was to take a "scene framing" approach to sessions and encounters. I'm not setting any outcome for a given scene, I'm merely setting the "frame," letting the players interact with it to determine its outcome using any and all resources at their disposal, then "spinning out" the next set of scene frames based on the results in the fiction. When @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> described his method for GM-ing, it was instantly recognizable to me, because I had been doing it for 6 or 8 months at that point. But it took several years of struggle to embrace that approach. </p><p></p><p>For me the big questions I'd ask other GMs would revolve around how to ensure that you're setting up the right kind of campaign. The biggest problem RPGs have in many cases boils down to unmet expectations on the part of one or more participants. I'd ask questions related to genre-specific principles, like, "To get the right feel for space opera, how do you approach player concern X?" Or, "Are there creative ways to do mass combat in fantasy that don't de-protagonize the players?" </p><p></p><p>Other than that, most of my questions end up being system-specific. Once I've determined the feel and style I want for a particular campaign, and chosen a system (usually this involves collaboration with the players), I'll make a checklist of things I see as being key points that I'm not familiar with. </p><p></p><p>Ultimately I think there are really only a handful of "universal" principles of GM-ing. Once you get past the well-documented general GM-ing stuff, the real "meat" of GM questions will be more tightly focused on genre/style and how to maintain the right "feel" at the table. Among those would be questions on how to radically reduce encounter prep for a given system.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6642122, member: 85870"] The best advice I ever got for being a GM was, "There is no story." In other words, there is no prescribed "ending" or organized "narrative" to which PCs must inevitably be pushed. As soon as I let go of that illusory construct, my abilities and enjoyment as a GM moved forward tremendously. The natural outgrowth of that move was to take a "scene framing" approach to sessions and encounters. I'm not setting any outcome for a given scene, I'm merely setting the "frame," letting the players interact with it to determine its outcome using any and all resources at their disposal, then "spinning out" the next set of scene frames based on the results in the fiction. When @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] described his method for GM-ing, it was instantly recognizable to me, because I had been doing it for 6 or 8 months at that point. But it took several years of struggle to embrace that approach. For me the big questions I'd ask other GMs would revolve around how to ensure that you're setting up the right kind of campaign. The biggest problem RPGs have in many cases boils down to unmet expectations on the part of one or more participants. I'd ask questions related to genre-specific principles, like, "To get the right feel for space opera, how do you approach player concern X?" Or, "Are there creative ways to do mass combat in fantasy that don't de-protagonize the players?" Other than that, most of my questions end up being system-specific. Once I've determined the feel and style I want for a particular campaign, and chosen a system (usually this involves collaboration with the players), I'll make a checklist of things I see as being key points that I'm not familiar with. Ultimately I think there are really only a handful of "universal" principles of GM-ing. Once you get past the well-documented general GM-ing stuff, the real "meat" of GM questions will be more tightly focused on genre/style and how to maintain the right "feel" at the table. Among those would be questions on how to radically reduce encounter prep for a given system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When talking to other DM/GM's what kinda things do you like to ask them about running games?
Top