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When the characters strike it rich in the first adventure...
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<blockquote data-quote="BookTenTiger" data-source="post: 9701676" data-attributes="member: 6685541"><p>I'm between campaigns right now, so I like to play a little game where I ask myself, "If I were running a new campaign tomorrow, what would I do?"</p><p></p><p>I came up with a campaign structure idea in which the characters strike it rich in the first adventure, and then the rest of the campaign is all about what they do with the money. I love playing around with campaign structures, so I thought I'd write out my idea here.</p><p></p><p>But in the meantime...</p><p></p><p><strong>When have your characters struck it rich? What did they do with the money?</strong></p><p></p><p>Here's my campaign idea:</p><p></p><p><strong>Gold, Gold, Gold</strong></p><p><strong></strong></p><p><strong>Characters:</strong> The players would create characters who need a lot of money for some reason. Maybe they want to open a business? Or fund a rebellion? Or raise an army? Or start a magic academy?</p><p></p><p><strong>Campaign World:</strong> The only part of the campaign world that I'd detail would be the <strong>Treasure Fields</strong>, a frontier zone which is populated by terrible beasts and legendary treasures. Once the players come up with their characters' backgrounds, including what they want to spend money on, we would create more of the campaign world together. For example, let's say a character is an exiled prince who wants to reclaim his throne. We would put his kingdom on the map and maybe some neighboring allies or rivals.</p><p></p><p><strong>Adventures: </strong>The first adventure would be a traditional dungeon crawl in which the characters would, at the end, uncover an enormous hoard of treasure. After that, I'd work with the players on adventure arcs that fulfill their characters' goals. For example, there might be an adventure arc in which the exiled prince can raise an army and retake their kingdom. The goal would be to tie in the backgrounds or goals of the other characters as well. So if there's a character who wants to buy and run a tavern in the big city, maybe the current sitting sovereign has corrupted the guild of merchants and he won't be able to open the tavern until the prince is restored.</p><p></p><p><strong>Return to the Treasure Fields: </strong>Throughout the campaign, if a character dies, or meets their goal and wants to retire, there would be opportunities for new characters to return to the Treasure Fields and make more wealth!</p><p></p><p><strong>Endgame:</strong> There wouldn't really be a "Big Bad Guy" for the characters to fight or a world-saving adventure (unless that's tied into a character's quest). I guess the campaign would wrap once the last character met their goals!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9701676, member: 6685541"] I'm between campaigns right now, so I like to play a little game where I ask myself, "If I were running a new campaign tomorrow, what would I do?" I came up with a campaign structure idea in which the characters strike it rich in the first adventure, and then the rest of the campaign is all about what they do with the money. I love playing around with campaign structures, so I thought I'd write out my idea here. But in the meantime... [B]When have your characters struck it rich? What did they do with the money?[/B] Here's my campaign idea: [B]Gold, Gold, Gold Characters:[/B] The players would create characters who need a lot of money for some reason. Maybe they want to open a business? Or fund a rebellion? Or raise an army? Or start a magic academy? [B]Campaign World:[/B] The only part of the campaign world that I'd detail would be the [B]Treasure Fields[/B], a frontier zone which is populated by terrible beasts and legendary treasures. Once the players come up with their characters' backgrounds, including what they want to spend money on, we would create more of the campaign world together. For example, let's say a character is an exiled prince who wants to reclaim his throne. We would put his kingdom on the map and maybe some neighboring allies or rivals. [B]Adventures: [/B]The first adventure would be a traditional dungeon crawl in which the characters would, at the end, uncover an enormous hoard of treasure. After that, I'd work with the players on adventure arcs that fulfill their characters' goals. For example, there might be an adventure arc in which the exiled prince can raise an army and retake their kingdom. The goal would be to tie in the backgrounds or goals of the other characters as well. So if there's a character who wants to buy and run a tavern in the big city, maybe the current sitting sovereign has corrupted the guild of merchants and he won't be able to open the tavern until the prince is restored. [B]Return to the Treasure Fields: [/B]Throughout the campaign, if a character dies, or meets their goal and wants to retire, there would be opportunities for new characters to return to the Treasure Fields and make more wealth! [B]Endgame:[/B] There wouldn't really be a "Big Bad Guy" for the characters to fight or a world-saving adventure (unless that's tied into a character's quest). I guess the campaign would wrap once the last character met their goals! [/QUOTE]
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