Arbanax
First Post
Hi all I'm totally new to the last two versions of DnD and have a family (my kids and maybe my wife) who I'd love to introduce 4e to. Reading the reviews and comments about KOSF has made me realise that a group of novice players are bound to make many mistakes. But to keep the flow of the story going it seems ridiculous to fudge every battle especially the final one - which form what I've read is difficult.
So what would you do with a inexperienced group of players to take them through an adventure like KOSF without making it too easy so that there was no real challenge.
If things went really bad (i.e. got to critical stage in adventure) and you ended up with a TPK how would you let the consequences play out and how would you bring the 'new' players back into the game carrying on where the last players failed???
I'm just trying to work out worst case scenarios before heading in so thanks for the help.
Ab
So what would you do with a inexperienced group of players to take them through an adventure like KOSF without making it too easy so that there was no real challenge.
If things went really bad (i.e. got to critical stage in adventure) and you ended up with a TPK how would you let the consequences play out and how would you bring the 'new' players back into the game carrying on where the last players failed???
I'm just trying to work out worst case scenarios before heading in so thanks for the help.
Ab