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When the climax fails
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<blockquote data-quote="smathis" data-source="post: 4238893" data-attributes="member: 56465"><p>Scale down the encounters. For most of the encounters in KotS that means removing one 125xp opponent. Basically, removing one opponent that isn't a minion 80% of the time.</p><p></p><p>You'll probably want to do this anyway if you have three or four players. Most of the encounters are designed with 5 players in mind. I would suggest scaling the encounters down one extra person (i.e. to three if you have four, to two if you have three) to give the players an opportunity to get their feet wet and get used to the rules.</p><p></p><p>I'd also play up the roleplaying aspect of it. Let the kids talk to the Lord of Winterhaven and give them <em>stuff</em> to do that makes them integral and important to the setting.</p><p></p><p>Beyond that, I think you'll find that kids are much better at this than we are. You might have to adjust how you intend to play or run but I think you'll find it's a fish-meet-water sort of thing if you go with the flow and improv a bit.</p><p></p><p>4e seems (to me) more newbie friendly. Just don't get too bogged down in the rules. They'll learn them in time, if that's their thing.</p></blockquote><p></p>
[QUOTE="smathis, post: 4238893, member: 56465"] Scale down the encounters. For most of the encounters in KotS that means removing one 125xp opponent. Basically, removing one opponent that isn't a minion 80% of the time. You'll probably want to do this anyway if you have three or four players. Most of the encounters are designed with 5 players in mind. I would suggest scaling the encounters down one extra person (i.e. to three if you have four, to two if you have three) to give the players an opportunity to get their feet wet and get used to the rules. I'd also play up the roleplaying aspect of it. Let the kids talk to the Lord of Winterhaven and give them [i]stuff[/i] to do that makes them integral and important to the setting. Beyond that, I think you'll find that kids are much better at this than we are. You might have to adjust how you intend to play or run but I think you'll find it's a fish-meet-water sort of thing if you go with the flow and improv a bit. 4e seems (to me) more newbie friendly. Just don't get too bogged down in the rules. They'll learn them in time, if that's their thing. [/QUOTE]
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