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When the climax fails
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<blockquote data-quote="Andur" data-source="post: 4239106" data-attributes="member: 27898"><p>I think we ran B1 for at least a score before we had a single PC hit level 3... Lessons learned that each "successive generation of adventurers" then brought to the table:</p><p></p><p>1) Everyone carries 50' of rope.</p><p>2) Everyone carries and uses a 10' pole.</p><p>3) Tap, pound, and test everything, taking 2 hours to go 50' is better than dying 45' in 30 seconds.</p><p>4) Hire Torchbearers, use them as human shields for the cleric and magic user.</p><p>5) Always be diligant and tithe the dice gods appropriately.</p><p></p><p>I'm sure there are more, but since I still get together with some of those folks from 20 years ago and play RPG, we still bring out some old habits, though I must admitit is always funny when "I listen at the door" gets trumped by "I throw open the door and charge in".</p><p></p><p>Course there was that one time when my sorcerer "smoked" the FNG who the DM was trying to introduce after a prolonged battle with Assassin Vines. "You hear rustling in the bushes over there..." Me, "Empowered Fireball", think I almost rolled max damage, poor ranger failed his save and then the cleric animated him afterwards, ahh the "bleeding over" of one edition to another... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Andur, post: 4239106, member: 27898"] I think we ran B1 for at least a score before we had a single PC hit level 3... Lessons learned that each "successive generation of adventurers" then brought to the table: 1) Everyone carries 50' of rope. 2) Everyone carries and uses a 10' pole. 3) Tap, pound, and test everything, taking 2 hours to go 50' is better than dying 45' in 30 seconds. 4) Hire Torchbearers, use them as human shields for the cleric and magic user. 5) Always be diligant and tithe the dice gods appropriately. I'm sure there are more, but since I still get together with some of those folks from 20 years ago and play RPG, we still bring out some old habits, though I must admitit is always funny when "I listen at the door" gets trumped by "I throw open the door and charge in". Course there was that one time when my sorcerer "smoked" the FNG who the DM was trying to introduce after a prolonged battle with Assassin Vines. "You hear rustling in the bushes over there..." Me, "Empowered Fireball", think I almost rolled max damage, poor ranger failed his save and then the cleric animated him afterwards, ahh the "bleeding over" of one edition to another... ;) [/QUOTE]
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