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When the dice gawds smile on you (complete short story)
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<blockquote data-quote="Darklone" data-source="post: 3258102" data-attributes="member: 1372"><p><strong>The battle</strong></p><p></p><p>Aladar stood in the secret entrance of the Guardians temple hideout and frowned after the leaving Sneak. His blood ran cold as always when he met the strange man, yet he never had givem them any reason not to trust him. "Shelri. If he found us, survivors from the battle at the forge might do so as well.", he grumbled in Gnomish. Shelri never happened to answer as the tunnel next to them exploded in a flaming inferno around Sneak. The bard stumbled but stayed on his feet and hurried down the tunnel while two dark shapes casually jumped down the 40 ft manhole leading up to the streets. Both of them looked after their prey, obviously slightly irritated it was still moving.</p><p></p><p>"Who are you and what do you do here?", shouted Aladar while ripping the swordmasters blade from its ebony scabbard. Shelri didn't say anything but spit in his hands and smeared his mohawk away from the shaved and tattooed sides of his head.</p><p></p><p>Slowly the two black shapes turned around. They were the two the group met earlier in the "Unicorn", the pretty boy and the black one with the chain. But this time they wore the glimmering and sparkling of active magic instead of their aura of swanky laziness ... of a lot of active magic! </p><p></p><p>"You bugs better crawl home." The redhead spat out. Sparks formed around his hands.</p><p></p><p>Shelri stepped forward next to his comrade. He hated to be overseen. His sharp gnomish eyes pierced the darkness and noticed the shape of the amulet on the breast of the blackskinned chainmaster. The distinctive armored fist told him enough. "Slavers!", he shouted as he grabbed his new sword and charged. The confused yell of his sword was overheard as Aladar ran past him into an explosion of heat and fire that surpassed anything they suffered through yet. Aladars shield suddenly formed a globe around him and blocked some of the fire, yet the surprising protection didn't prove to be enough and broke... and the remaining heat hit him harder than anything he had experienced before.</p><p></p><p><em><strong>The battle started with bad initiative for the priests and an empowered fireball for 42 points of damage for which a Reflex save with 22 was not enough. Both players gulped and said goodbye to their characters. </strong></em></p><p></p><p>Aladar tried to charge the hostile spellcaster before his comrade could bring the chain to bear, yet he was too slow. The long chain of the black one whirled around his feet before his sword could reach the pyromancer and tried to pull him to the floor. Mobilising all he could, he ran on and dragged the surprised chainwielder who didn't want to let his chain go, to the floor. The sorcerer tried to jump back but the swordmasters blade struck through all his magical defenses and left a deep bloody slash across his chest. Never before had his comrade failed to protect him, so anger and fire and fear burned inside of him, nourishing the flames that build around his hands to bring death and doom to his foes.</p><p></p><p><strong><em>Dice gawds first strike: Aladar with str 16 and not much else wins against the specialised buffed chain wielder. Twice. Aladar was never good at rolling dice, but here he excelled and rolled twice more than 15 points higher than the chainmasters trip attempt. Then, as if this wasn't enough, with a +8 to hit he strikes the sorcerer (AC ca. 23-25) for maximum damage.</em></strong></p><p></p><p>Shelri, proud enough to not hide behind his faster brother in faith, followed Aladars charge half a step behind. Though he was falling, the black assassin whirled the second end of the chain towards the gnome to keep at least him away from the striking distance. But Risk, the god of luck, smiled upon the small tattooed </p><p>gnome this night and led the chain into a hole in the sewer wall, where it miraculously stuck. Shelri screamed triumphantly, then his sword struck down at the fallen foe like the eagle claw on the hilt. A green flash illuminated the tunnel once more, then the frozen mask of pain and surprise that the face of the chainmaster had become started to crumble to dust under the magic of the 4 century old weapon.</p><p></p><p><strong><em>Dice gawds second strike: Shelri as a small gnome had no chance to withstand the trip attempt. But the dice rolled a 1. Not a big problem, houserule said: Refl save vs. DC 15 or flat-footed for one round plus provoking AoOs (in this case from both opponents). Refl save of the chainwielder was a +13... he failed. Shelris charge at the spellcaster had missed. Shelris AoO now though was a critical hit against the monks high AC that triggered the special ability due to the puny one level of cleric that I had given the NPC months ago simply because I thought a two man team should have some healing available. Do I really have to mention the failed Fort save against the Disintegrate?</em></strong></p><p></p><p>A second fireball burned the two comrades, pushing them close to the brink of death. But nothing could keep Aladar now from his victim, through magical protections and passed magical shields his blade found its target and took its toll in blood. Additionally the small gnome with the fearsome glowing sword had showed up next to him, blocking his escape route.</p><p></p><p><strong><em>Dice gawds third strike: This time Aladar made his save. Still both chars were in the single digit hitpoints now but right next to the sorcerer, blocking a 5ft step and cast. Aladar hit again for nearly maximum damage (A rolled 7 on the d8).</em></strong></p><p></p><p>The weapons and clothes of his comrade dropped to the floor and the sorcerer changed his mind to a more defensive tactic. The restricted space didn't allow him to target both enemies with a fireball without blasting himself, so he stepped back and became invisible... trying to put some steps between him and these fearsome blades before he would finish this demons with a final fireball.</p><p></p><p>Praying to Risk Aladar lunged after the disappearing sorcerer and his blade connected once more. </p><p></p><p>The bloodsorcerer was bleeding too much and gave up. Praying to the gods that he'll never have to fight these men again he fled as fast as he still managed.</p><p></p><p><strong><em>Dice gawds fourth strike: The sorcerer cast invisibility and took a 5ft step. Aladar followed, picked the right space in the tunnel (noone remembered to watch the footsteps in the water) hit again against the high AC and even through the 50% miss chance due to invisibility... again for maximum damage. The sorcerer was reduced to less than 5 hp. Morale will save taking into account the loss of his comrade shouldn't have been too difficult to succeed... yet he rolled another 1.</em></strong></p></blockquote><p></p>
[QUOTE="Darklone, post: 3258102, member: 1372"] [b]The battle[/b] Aladar stood in the secret entrance of the Guardians temple hideout and frowned after the leaving Sneak. His blood ran cold as always when he met the strange man, yet he never had givem them any reason not to trust him. "Shelri. If he found us, survivors from the battle at the forge might do so as well.", he grumbled in Gnomish. Shelri never happened to answer as the tunnel next to them exploded in a flaming inferno around Sneak. The bard stumbled but stayed on his feet and hurried down the tunnel while two dark shapes casually jumped down the 40 ft manhole leading up to the streets. Both of them looked after their prey, obviously slightly irritated it was still moving. "Who are you and what do you do here?", shouted Aladar while ripping the swordmasters blade from its ebony scabbard. Shelri didn't say anything but spit in his hands and smeared his mohawk away from the shaved and tattooed sides of his head. Slowly the two black shapes turned around. They were the two the group met earlier in the "Unicorn", the pretty boy and the black one with the chain. But this time they wore the glimmering and sparkling of active magic instead of their aura of swanky laziness ... of a lot of active magic! "You bugs better crawl home." The redhead spat out. Sparks formed around his hands. Shelri stepped forward next to his comrade. He hated to be overseen. His sharp gnomish eyes pierced the darkness and noticed the shape of the amulet on the breast of the blackskinned chainmaster. The distinctive armored fist told him enough. "Slavers!", he shouted as he grabbed his new sword and charged. The confused yell of his sword was overheard as Aladar ran past him into an explosion of heat and fire that surpassed anything they suffered through yet. Aladars shield suddenly formed a globe around him and blocked some of the fire, yet the surprising protection didn't prove to be enough and broke... and the remaining heat hit him harder than anything he had experienced before. [i][b]The battle started with bad initiative for the priests and an empowered fireball for 42 points of damage for which a Reflex save with 22 was not enough. Both players gulped and said goodbye to their characters. [/b][/i][b][/b] Aladar tried to charge the hostile spellcaster before his comrade could bring the chain to bear, yet he was too slow. The long chain of the black one whirled around his feet before his sword could reach the pyromancer and tried to pull him to the floor. Mobilising all he could, he ran on and dragged the surprised chainwielder who didn't want to let his chain go, to the floor. The sorcerer tried to jump back but the swordmasters blade struck through all his magical defenses and left a deep bloody slash across his chest. Never before had his comrade failed to protect him, so anger and fire and fear burned inside of him, nourishing the flames that build around his hands to bring death and doom to his foes. [b][i]Dice gawds first strike: Aladar with str 16 and not much else wins against the specialised buffed chain wielder. Twice. Aladar was never good at rolling dice, but here he excelled and rolled twice more than 15 points higher than the chainmasters trip attempt. Then, as if this wasn't enough, with a +8 to hit he strikes the sorcerer (AC ca. 23-25) for maximum damage.[/i][/b] Shelri, proud enough to not hide behind his faster brother in faith, followed Aladars charge half a step behind. Though he was falling, the black assassin whirled the second end of the chain towards the gnome to keep at least him away from the striking distance. But Risk, the god of luck, smiled upon the small tattooed gnome this night and led the chain into a hole in the sewer wall, where it miraculously stuck. Shelri screamed triumphantly, then his sword struck down at the fallen foe like the eagle claw on the hilt. A green flash illuminated the tunnel once more, then the frozen mask of pain and surprise that the face of the chainmaster had become started to crumble to dust under the magic of the 4 century old weapon. [b][i]Dice gawds second strike: Shelri as a small gnome had no chance to withstand the trip attempt. But the dice rolled a 1. Not a big problem, houserule said: Refl save vs. DC 15 or flat-footed for one round plus provoking AoOs (in this case from both opponents). Refl save of the chainwielder was a +13... he failed. Shelris charge at the spellcaster had missed. Shelris AoO now though was a critical hit against the monks high AC that triggered the special ability due to the puny one level of cleric that I had given the NPC months ago simply because I thought a two man team should have some healing available. Do I really have to mention the failed Fort save against the Disintegrate?[/i][/b] A second fireball burned the two comrades, pushing them close to the brink of death. But nothing could keep Aladar now from his victim, through magical protections and passed magical shields his blade found its target and took its toll in blood. Additionally the small gnome with the fearsome glowing sword had showed up next to him, blocking his escape route. [b][i]Dice gawds third strike: This time Aladar made his save. Still both chars were in the single digit hitpoints now but right next to the sorcerer, blocking a 5ft step and cast. Aladar hit again for nearly maximum damage (A rolled 7 on the d8).[/i][/b] The weapons and clothes of his comrade dropped to the floor and the sorcerer changed his mind to a more defensive tactic. The restricted space didn't allow him to target both enemies with a fireball without blasting himself, so he stepped back and became invisible... trying to put some steps between him and these fearsome blades before he would finish this demons with a final fireball. Praying to Risk Aladar lunged after the disappearing sorcerer and his blade connected once more. The bloodsorcerer was bleeding too much and gave up. Praying to the gods that he'll never have to fight these men again he fled as fast as he still managed. [b][i]Dice gawds fourth strike: The sorcerer cast invisibility and took a 5ft step. Aladar followed, picked the right space in the tunnel (noone remembered to watch the footsteps in the water) hit again against the high AC and even through the 50% miss chance due to invisibility... again for maximum damage. The sorcerer was reduced to less than 5 hp. Morale will save taking into account the loss of his comrade shouldn't have been too difficult to succeed... yet he rolled another 1.[/i][/b] [/QUOTE]
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