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When the DM goes crazy
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<blockquote data-quote="CronoDekar" data-source="post: 2421782" data-attributes="member: 5998"><p>In regards to the bluff, personally I put it in my "house clarifications" section (because I wouldn't classify it as a "house rule" per se) that any attempts to deceive -- not just lie -- call for a Bluff check. Even if what someone is telling is completely truthful, if he's not <em>honest</em> then he has an alternate motive which can be sensed. Discern Lies and Zone of Truth don't pick up deceptive truths though, which makes Sense Motive more useful in detecting those (in Discern Lies's advantage though, it can pick up the exact lie while Sense Motive can only pick up the gist of the conversation).</p><p></p><p>I think there's plenty of good advice in this thread, particularly letting your players know beforehand that a player wants to change his PC to a different PC, preferably telling them what the new PC would be too. That way, when it came up in-session then they'd be more likely to meta their actions out a little. A little metaing never hurts, especially when it's to enhance player fun.</p><p></p><p>Personally, I think they may have been over-roleplaying their character, or in essence, roleplaying themselves as they believed their character would act "realistically." Or it's quite legitimately possible that they may have missed that it was a plot hook. Either way, it might be because they were bored, tired, and/or irritated -- particularly if they don't miss a hook often. Of course, that's entirely speculative since I'm not in your campaign. Regardless, it'd probably be good to talk to the players and share what everyone was thinking (in a civil manner, of course).</p><p></p><p>And don't beat yourself up over it -- just learn from the situation and move on.</p></blockquote><p></p>
[QUOTE="CronoDekar, post: 2421782, member: 5998"] In regards to the bluff, personally I put it in my "house clarifications" section (because I wouldn't classify it as a "house rule" per se) that any attempts to deceive -- not just lie -- call for a Bluff check. Even if what someone is telling is completely truthful, if he's not [i]honest[/i] then he has an alternate motive which can be sensed. Discern Lies and Zone of Truth don't pick up deceptive truths though, which makes Sense Motive more useful in detecting those (in Discern Lies's advantage though, it can pick up the exact lie while Sense Motive can only pick up the gist of the conversation). I think there's plenty of good advice in this thread, particularly letting your players know beforehand that a player wants to change his PC to a different PC, preferably telling them what the new PC would be too. That way, when it came up in-session then they'd be more likely to meta their actions out a little. A little metaing never hurts, especially when it's to enhance player fun. Personally, I think they may have been over-roleplaying their character, or in essence, roleplaying themselves as they believed their character would act "realistically." Or it's quite legitimately possible that they may have missed that it was a plot hook. Either way, it might be because they were bored, tired, and/or irritated -- particularly if they don't miss a hook often. Of course, that's entirely speculative since I'm not in your campaign. Regardless, it'd probably be good to talk to the players and share what everyone was thinking (in a civil manner, of course). And don't beat yourself up over it -- just learn from the situation and move on. [/QUOTE]
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