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when the DM is in fact wrong
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<blockquote data-quote="Sodalis" data-source="post: 119264" data-attributes="member: 1791"><p>I am having to deal with that problem right now.</p><p></p><p>[background info]</p><p>a couple weeks ago, I was DMing, and my point is to make like each player is contributing the way they want to. The rogue can gather info, duelist can fight, sorc can blast and cleric... anything she wants.</p><p></p><p>My Dming session ended, and I passed it back to the other DM who continued his story. </p><p></p><p>We added another player who decided to be a fighter- and it was his first session. We chased a caravan to a cave where it was stashed and we snuck around to look for it. All of a sudden, we were ambushed and hit from a couple different angles. (no problem yet) </p><p></p><p>The fighter rushed in and was hit from behind by a raging, charging barbarian with a scythe. no problem yet? but he was specifically geared to deal massive damage in one hit- and have no survivability afterwards. (AC 14, rhino hide, feats to max out charge) he dealt 130 pts of damage (killing the fighter instantly)and then was standing there to die... </p><p></p><p>then, a sorc (the source for our campaign adv) told us to go to an alternate plane to stop an evil mage from constructing a special armor. we went and got jakked- we were ambushed at night, withno visibility and the spiders had str drain. three guys fell paralyzed and the sorc (fly) barely escaped with 2 str left.</p><p>[/Background]</p><p></p><p>right afterwards, i wrote him to tell him that the barb trick was terrible and unfair. his defense was "you are mad cause you don't have anyone that can do that." but that was not my point. i have a problem with him doing things that strip the players of control- or at least a save. He would railroad us into the adv- saying that if we don not take the adv- we can bascally go home- and then jakkin us with an ambush. On top of that- he gives us no time to prepare. </p><p></p><p>His adv are always rushed (if you do not do this,the forces of evil will rule the world in two days) forcing us to make rushed decisions and no time to properly gaher info. and when i bring it to his attention, he would say that I am bitching at every call-</p><p>but i just have a problem with the way he DMs</p><p></p><p>I even asked him "what is this plane like?" and "what do we need to prepare for?" and he said "same as material, but with a blueish glow." when we got there, there was supernatural darkness that we could not see past 5'- even with darkvision and we were lost in the plane with no information on what to do.</p><p></p><p><span style="color: orange">what all this leads to is</span> i am going to attend one last session. if he still does this, then I will just tell him that I am not having funa dn then leaving. He is a real good friend, but the way he DMs is not the way I would like to play. I want to have a game where the character decides his fate- and not the Dm who says, "if you don't do this, go home cause you dont have anythign else to do..."</p></blockquote><p></p>
[QUOTE="Sodalis, post: 119264, member: 1791"] I am having to deal with that problem right now. [background info] a couple weeks ago, I was DMing, and my point is to make like each player is contributing the way they want to. The rogue can gather info, duelist can fight, sorc can blast and cleric... anything she wants. My Dming session ended, and I passed it back to the other DM who continued his story. We added another player who decided to be a fighter- and it was his first session. We chased a caravan to a cave where it was stashed and we snuck around to look for it. All of a sudden, we were ambushed and hit from a couple different angles. (no problem yet) The fighter rushed in and was hit from behind by a raging, charging barbarian with a scythe. no problem yet? but he was specifically geared to deal massive damage in one hit- and have no survivability afterwards. (AC 14, rhino hide, feats to max out charge) he dealt 130 pts of damage (killing the fighter instantly)and then was standing there to die... then, a sorc (the source for our campaign adv) told us to go to an alternate plane to stop an evil mage from constructing a special armor. we went and got jakked- we were ambushed at night, withno visibility and the spiders had str drain. three guys fell paralyzed and the sorc (fly) barely escaped with 2 str left. [/Background] right afterwards, i wrote him to tell him that the barb trick was terrible and unfair. his defense was "you are mad cause you don't have anyone that can do that." but that was not my point. i have a problem with him doing things that strip the players of control- or at least a save. He would railroad us into the adv- saying that if we don not take the adv- we can bascally go home- and then jakkin us with an ambush. On top of that- he gives us no time to prepare. His adv are always rushed (if you do not do this,the forces of evil will rule the world in two days) forcing us to make rushed decisions and no time to properly gaher info. and when i bring it to his attention, he would say that I am bitching at every call- but i just have a problem with the way he DMs I even asked him "what is this plane like?" and "what do we need to prepare for?" and he said "same as material, but with a blueish glow." when we got there, there was supernatural darkness that we could not see past 5'- even with darkvision and we were lost in the plane with no information on what to do. [COLOR=orange]what all this leads to is[/COLOR] i am going to attend one last session. if he still does this, then I will just tell him that I am not having funa dn then leaving. He is a real good friend, but the way he DMs is not the way I would like to play. I want to have a game where the character decides his fate- and not the Dm who says, "if you don't do this, go home cause you dont have anythign else to do..." [/QUOTE]
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