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When the DM Isn't Invited
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<blockquote data-quote="Lylandra" data-source="post: 7735618" data-attributes="member: 6816692"><p>As an anecdote, one of the first roleplaying games I played was an online chat/forum RPG. No mechanics, just a very general set of rules and all interaction. Fandom based forum RPGs were actually pretty common when I was in my teens and they usually didn't suffer the same problems you'd encounter in MMORPGs or social media. </p><p></p><p>But I think these RPGs worked so well because the communities were much smaller and they were built around a defined topic. You could also easily expel players who violated the rules, even if this was rarely necessary. </p><p></p><p>So do I think DM-less "systems" are possible? Yes. But they work far better when the system is built around character play and interaction, not necessarily combat and mechanics.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7735618, member: 6816692"] As an anecdote, one of the first roleplaying games I played was an online chat/forum RPG. No mechanics, just a very general set of rules and all interaction. Fandom based forum RPGs were actually pretty common when I was in my teens and they usually didn't suffer the same problems you'd encounter in MMORPGs or social media. But I think these RPGs worked so well because the communities were much smaller and they were built around a defined topic. You could also easily expel players who violated the rules, even if this was rarely necessary. So do I think DM-less "systems" are possible? Yes. But they work far better when the system is built around character play and interaction, not necessarily combat and mechanics. [/QUOTE]
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