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When the DM seems to be offering to let you cheat
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<blockquote data-quote="Quasqueton" data-source="post: 2142875" data-attributes="member: 3854"><p>The fight with the BBEG has run several rounds. The both sides of the fight are wounded and worn. The battle could easily go either way; the BBEG may go down soon, or the PCs may start dropping in domino fashion. The PC fighter lunges forward and swings at the BBEG. </p><p></p><p>Attack roll is made, "AC 24" says the Player. </p><p></p><p>The DM looks down at the AC 25 on the BBEG's sheet. "Do you have any bonuses you're forgetting?"</p><p></p><p>"I don't think so."</p><p></p><p>"Well, check quickly, and just make sure you haven't overlooked something."</p><p></p><p>"Ummm, well..."</p><p></p><p></p><p>If you were the Player(s) in this scenario, did the DM just offer a chance to cheat or fudge? If you think so, do you take the opportunity to do so, with the DM's approval?</p><p></p><p></p><p>I've been the DM in this kind of situation a few times. I do not like cheating, and I do not fudge for or against the PCs. My opinion on the subject is well documented in our game group. But I know that sometimes a Player forgets to add in the bard's song bonus, or a bless spell bonus, or that he is not using Power Attack on this swing, or something. I have seen many times a Player say, "I hit AC 23. ... No, AC 24. ... Oh, I mean 25." Same thing with saving throws.</p><p></p><p>So in my situations, when I've asked a Player to double check his numbers, I'm not offering a chance to cheat. And fortunately, I don't think my Players have ever taken my prompting that way. In fact, once the Player reduced his result because he remembered that a duration had expired. But in thinking on it, I can see where some may think my prompting was trying to get the Players to "cheat for their own good".</p><p></p><p>Would you take such prompting as a chance to cheat? If you thought so, would you take the chance?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2142875, member: 3854"] The fight with the BBEG has run several rounds. The both sides of the fight are wounded and worn. The battle could easily go either way; the BBEG may go down soon, or the PCs may start dropping in domino fashion. The PC fighter lunges forward and swings at the BBEG. Attack roll is made, "AC 24" says the Player. The DM looks down at the AC 25 on the BBEG's sheet. "Do you have any bonuses you're forgetting?" "I don't think so." "Well, check quickly, and just make sure you haven't overlooked something." "Ummm, well..." If you were the Player(s) in this scenario, did the DM just offer a chance to cheat or fudge? If you think so, do you take the opportunity to do so, with the DM's approval? I've been the DM in this kind of situation a few times. I do not like cheating, and I do not fudge for or against the PCs. My opinion on the subject is well documented in our game group. But I know that sometimes a Player forgets to add in the bard's song bonus, or a bless spell bonus, or that he is not using Power Attack on this swing, or something. I have seen many times a Player say, "I hit AC 23. ... No, AC 24. ... Oh, I mean 25." Same thing with saving throws. So in my situations, when I've asked a Player to double check his numbers, I'm not offering a chance to cheat. And fortunately, I don't think my Players have ever taken my prompting that way. In fact, once the Player reduced his result because he remembered that a duration had expired. But in thinking on it, I can see where some may think my prompting was trying to get the Players to "cheat for their own good". Would you take such prompting as a chance to cheat? If you thought so, would you take the chance? Quasqueton [/QUOTE]
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