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When the DMs interpretation of alignment differs from the players
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<blockquote data-quote="delericho" data-source="post: 1765248" data-attributes="member: 22424"><p><strong>Should be the DM's call</strong></p><p></p><p>I'm usually the DM for my group. What I usually do is make my position on alignment quite clear early on, and then enforce that. This tends to cut down on arguments (since the interpretation in use has been spelled out), and also means I don't have to try to adjudicate a position on alignment that isn't my own.</p><p></p><p>That said, I also take the view that alignment is (mostly) irrelevant for characters who don't have alignment restrictions. So, if a PCs Ranger acts in a Neutral Good manner, the next time his character sheet is updated I'll change the 'alignment box' to match, regardless of what the box previously said. Some characters do tend to change alignment quite often, as they are borderline cases, and PCs in my games find it rather difficult to hang on to a Good alignment (Neutral suits most of them better).</p><p></p><p>When faced with a character who <em>does</em> have an alignment restriction, I proceed a bit more cautiously. Firstly, I have never mandated an alignment changed based on a single action (there are some cases where I might, but these haven't ever come up). If a character's behaviour is consistently out of sync with his alignment restrictions, I will speak to the player, generally in email, and explain that this is the case. The player then gets to decide whether to adjust his character's behaviour, or whether to take the alignment change.</p><p></p><p>Ultimately, alignment is a tool for running the game. A character's alignment should <em>never</em> constrain his behaviour, and a DM who says "you can't do that - you're lawful good" is not a DM I want to play with (barring magical compulsion to stay in alignment, of course). Under normal circumstances, a PC in my games is permitted to take whatever action he wishes, although I will query significant alignment (or personality) breaches. The flip side of that is true as well - a PC will take the consequences of his actions in my games, and if that is an alignment switch, and a possible loss of class features, then so be it.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="delericho, post: 1765248, member: 22424"] [b]Should be the DM's call[/b] I'm usually the DM for my group. What I usually do is make my position on alignment quite clear early on, and then enforce that. This tends to cut down on arguments (since the interpretation in use has been spelled out), and also means I don't have to try to adjudicate a position on alignment that isn't my own. That said, I also take the view that alignment is (mostly) irrelevant for characters who don't have alignment restrictions. So, if a PCs Ranger acts in a Neutral Good manner, the next time his character sheet is updated I'll change the 'alignment box' to match, regardless of what the box previously said. Some characters do tend to change alignment quite often, as they are borderline cases, and PCs in my games find it rather difficult to hang on to a Good alignment (Neutral suits most of them better). When faced with a character who [I]does[/I] have an alignment restriction, I proceed a bit more cautiously. Firstly, I have never mandated an alignment changed based on a single action (there are some cases where I might, but these haven't ever come up). If a character's behaviour is consistently out of sync with his alignment restrictions, I will speak to the player, generally in email, and explain that this is the case. The player then gets to decide whether to adjust his character's behaviour, or whether to take the alignment change. Ultimately, alignment is a tool for running the game. A character's alignment should [I]never[/I] constrain his behaviour, and a DM who says "you can't do that - you're lawful good" is not a DM I want to play with (barring magical compulsion to stay in alignment, of course). Under normal circumstances, a PC in my games is permitted to take whatever action he wishes, although I will query significant alignment (or personality) breaches. The flip side of that is true as well - a PC will take the consequences of his actions in my games, and if that is an alignment switch, and a possible loss of class features, then so be it. Hope that helps. [/QUOTE]
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