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When the fiction doesn't match the mechanics
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<blockquote data-quote="billd91" data-source="post: 9101362" data-attributes="member: 3400"><p>The fact that there are things that don‘t match the fiction doesn’t mean that D&D has never, ever cared to match mechanics to fiction. That brush is too broad. Rather, it makes abstractions where it needs to to foster smoother game play. The issue of cure wounds spells is simply based on the assumption that while hit points are more than just meat, they always involve <strong>some</strong> meat. Hence the description of them on page 82 of the 1e DMG and the substantial healing time required without magic to cure the numerous “nicks, scratches, cuts, and bruises” the character has sustained while adventuring. The cure wounds spells are named that because they actually are curing wounds… its just they’re also doing a bit more.</p></blockquote><p></p>
[QUOTE="billd91, post: 9101362, member: 3400"] The fact that there are things that don‘t match the fiction doesn’t mean that D&D has never, ever cared to match mechanics to fiction. That brush is too broad. Rather, it makes abstractions where it needs to to foster smoother game play. The issue of cure wounds spells is simply based on the assumption that while hit points are more than just meat, they always involve [B]some[/B] meat. Hence the description of them on page 82 of the 1e DMG and the substantial healing time required without magic to cure the numerous “nicks, scratches, cuts, and bruises” the character has sustained while adventuring. The cure wounds spells are named that because they actually are curing wounds… its just they’re also doing a bit more. [/QUOTE]
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