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General Tabletop Discussion
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When the fiction doesn't match the mechanics
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<blockquote data-quote="Retros_x" data-source="post: 9114037" data-attributes="member: 7033171"><p>I never understood the HP and AC discussion. AC represents the defense potential of someone to prevent damage to themselves, HP represents the damage if they can't prevent it. These are abstractions, but the abstractions are representing (matching) the fiction.</p><p></p><p>But I think a lot of the "abstract HP" base are misunderstanding that HP CAN still be flesh points. They are both, flesh, moral, psyche, luck, everything together needed to keep a creature standing. So if a sword damages you, of course you get physically hurt and not some nonsense like "you still manage to dodge the sword but you feel exhausted and you get more sloppy".</p><p></p><p>Long Rest heal is also not a problem IMO. The air on Faerun is magical so all wounds heal over a few nights of good sleep. If you want it a bit more realistic, use variant rules.</p><p></p><p>The biggest real mismatch between fiction and mechanics are level ups. In a sudden moment characters are getting much mightier. I like to play that when the players have enough EXP they need to spend a week of downtime for level up, so they can't level up in the middle of a dungeon, it feels a bit more natural and I have some more reason to use downtime and get to burn a bit through the calender so the campaign doesnt play over the course over a short period of time. It let me make the factions and villains do moves and let the world feel a bit more alive.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9114037, member: 7033171"] I never understood the HP and AC discussion. AC represents the defense potential of someone to prevent damage to themselves, HP represents the damage if they can't prevent it. These are abstractions, but the abstractions are representing (matching) the fiction. But I think a lot of the "abstract HP" base are misunderstanding that HP CAN still be flesh points. They are both, flesh, moral, psyche, luck, everything together needed to keep a creature standing. So if a sword damages you, of course you get physically hurt and not some nonsense like "you still manage to dodge the sword but you feel exhausted and you get more sloppy". Long Rest heal is also not a problem IMO. The air on Faerun is magical so all wounds heal over a few nights of good sleep. If you want it a bit more realistic, use variant rules. The biggest real mismatch between fiction and mechanics are level ups. In a sudden moment characters are getting much mightier. I like to play that when the players have enough EXP they need to spend a week of downtime for level up, so they can't level up in the middle of a dungeon, it feels a bit more natural and I have some more reason to use downtime and get to burn a bit through the calender so the campaign doesnt play over the course over a short period of time. It let me make the factions and villains do moves and let the world feel a bit more alive. [/QUOTE]
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