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General Tabletop Discussion
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When the fiction doesn't match the mechanics
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<blockquote data-quote="EzekielRaiden" data-source="post: 9114277" data-attributes="member: 6790260"><p>Whether they agree is irrelevant to whether it is true. Most world-building is not done for its own sake. I truly <em>do</em> appreciate good world-building. But, well, the word "building" kind of explains why this is true.</p><p></p><p>Architecture is an art. But it is also a technical skill, a practice, something people make quite a lot of money doing as their trained job. Any architect will tell you that buildings are built <em>for some purpose.</em> They are almost never built solely to display architectural skill. That sort of thing is what models, sketches, and concept art are for. And all of those things are <em>also</em> important! In their absence architecture is a much impoverished field. But, ultimately, you build a building for it to be <em>used,</em> for it to <em>do</em> something. The same is true of fictional worlds.</p><p></p><p>You build a world to <em>say</em> something, or to examine something, or to ask (and/or answer) a question, or to act as the stage for something else. That does not, at all, mean that world-building is of no value, rather the opposite, it has tons of value. But that value is instrumental, not intrinsic. What the world <em>enables</em> is the purpose, not building a place and cosmology <em>solely</em> because places and cosmologies are cool (though they absolutely <em>are</em> cool.)</p><p></p><p>Worlds are tools in the writer's toolbox. Good tools are better than poor tools. But the purpose of tools is to <em>do</em> something, not to be really pretty and sit on a shelf. Ornaments are nice, but they have rather a bad habit of sitting on a shelf or hanging from a wall and collecting dust.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9114277, member: 6790260"] Whether they agree is irrelevant to whether it is true. Most world-building is not done for its own sake. I truly [I]do[/I] appreciate good world-building. But, well, the word "building" kind of explains why this is true. Architecture is an art. But it is also a technical skill, a practice, something people make quite a lot of money doing as their trained job. Any architect will tell you that buildings are built [I]for some purpose.[/I] They are almost never built solely to display architectural skill. That sort of thing is what models, sketches, and concept art are for. And all of those things are [I]also[/I] important! In their absence architecture is a much impoverished field. But, ultimately, you build a building for it to be [I]used,[/I] for it to [I]do[/I] something. The same is true of fictional worlds. You build a world to [I]say[/I] something, or to examine something, or to ask (and/or answer) a question, or to act as the stage for something else. That does not, at all, mean that world-building is of no value, rather the opposite, it has tons of value. But that value is instrumental, not intrinsic. What the world [I]enables[/I] is the purpose, not building a place and cosmology [I]solely[/I] because places and cosmologies are cool (though they absolutely [I]are[/I] cool.) Worlds are tools in the writer's toolbox. Good tools are better than poor tools. But the purpose of tools is to [I]do[/I] something, not to be really pretty and sit on a shelf. Ornaments are nice, but they have rather a bad habit of sitting on a shelf or hanging from a wall and collecting dust. [/QUOTE]
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