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When the fiction doesn't match the mechanics
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<blockquote data-quote="Aldarc" data-source="post: 9114381" data-attributes="member: 5142"><p>I feel that when you set yourself up with this sort of argument, you will end up saying more about the limitations of your own perspective regarding how many fictional worlds you have seen or familiar with rather than making any meaningful assertion about how</p><p></p><p>But I just hope that you can recognize the difference between "simulating an imaginary world" and "simulating the reality of our world" and how being unable to do so creates a source of friction for many self-described simulationists. IME, it's often with the justification of "realism" and the "realistic," that I have seen some of the most egregious offenses to my moral sensibilities and my own desires to sit down and play a fun game with my friends without being told that it's BadWrongFun for being unrealistic.</p><p></p><p></p><p>Jeremy Crawford talked about "background magic" or something to that effect when talking in his Sage Advice about the assumptions the writers at WotC operate under with the worlds of D&D and various game elements that are unaffected by anti-magic effects.</p><p></p><p></p><p>Which ones do you have that say otherwise? I think that it would be quite interesting to see what they have to say on the matter.</p><p></p><p>I'll start with one. In the opening chapter of the 1e D&D DMG, Gary Gygax refers to AD&D as something that is meant to be played as an enjoyable pasttime, and then declares, "As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the latter must search elsewhere. Those who desire to create and populate imaginary worlds with larger-than-life heroes and villains, who seek relaxation with a fascinating game, and who generally believe games should be fun, not work, will hopefully find this system to their taste" (1979, pg. 9). <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 9114381, member: 5142"] I feel that when you set yourself up with this sort of argument, you will end up saying more about the limitations of your own perspective regarding how many fictional worlds you have seen or familiar with rather than making any meaningful assertion about how But I just hope that you can recognize the difference between "simulating an imaginary world" and "simulating the reality of our world" and how being unable to do so creates a source of friction for many self-described simulationists. IME, it's often with the justification of "realism" and the "realistic," that I have seen some of the most egregious offenses to my moral sensibilities and my own desires to sit down and play a fun game with my friends without being told that it's BadWrongFun for being unrealistic. Jeremy Crawford talked about "background magic" or something to that effect when talking in his Sage Advice about the assumptions the writers at WotC operate under with the worlds of D&D and various game elements that are unaffected by anti-magic effects. Which ones do you have that say otherwise? I think that it would be quite interesting to see what they have to say on the matter. I'll start with one. In the opening chapter of the 1e D&D DMG, Gary Gygax refers to AD&D as something that is meant to be played as an enjoyable pasttime, and then declares, "As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the latter must search elsewhere. Those who desire to create and populate imaginary worlds with larger-than-life heroes and villains, who seek relaxation with a fascinating game, and who generally believe games should be fun, not work, will hopefully find this system to their taste" (1979, pg. 9). 🤷♂️ [/QUOTE]
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