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When the fiction doesn't match the mechanics
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<blockquote data-quote="overgeeked" data-source="post: 9114427" data-attributes="member: 86653"><p>Just like now, different referees run their games differently. Back in the '80s we did 4d6 drop the lowest, max HP at 1st level, and a few others to give PCs a fighting chance. We tracked things for the first few levels, then left it alone. By then it was pointless. With all the gold it was just busywork. Bags of holding made bothering with encumbrance pointless. I think we ended up with something like the referee deducting 1-2% from all treasure to account for food, water, ammo, etc to pay for it and assumed we'd just have whatever we needed so we wouldn't have to pointlessly move numbers from one column to another, exchanging our pretend gold for some vendor's pretend arrows. When we started at higher levels (re: 5th or more, or whatever the XP equivalent was...so many 10s of thousands), we'd get three magic items. Offense, defense, and miscellaneous. We took turns with bags of holding and portable holes. This campaign I'd sacrifice my misc slot for the group's hoard, next campaign someone else would. I like occasionally running hard-scrabble mode old-school D&D, but it's not my default. It's just too tedious.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9114427, member: 86653"] Just like now, different referees run their games differently. Back in the '80s we did 4d6 drop the lowest, max HP at 1st level, and a few others to give PCs a fighting chance. We tracked things for the first few levels, then left it alone. By then it was pointless. With all the gold it was just busywork. Bags of holding made bothering with encumbrance pointless. I think we ended up with something like the referee deducting 1-2% from all treasure to account for food, water, ammo, etc to pay for it and assumed we'd just have whatever we needed so we wouldn't have to pointlessly move numbers from one column to another, exchanging our pretend gold for some vendor's pretend arrows. When we started at higher levels (re: 5th or more, or whatever the XP equivalent was...so many 10s of thousands), we'd get three magic items. Offense, defense, and miscellaneous. We took turns with bags of holding and portable holes. This campaign I'd sacrifice my misc slot for the group's hoard, next campaign someone else would. I like occasionally running hard-scrabble mode old-school D&D, but it's not my default. It's just too tedious. [/QUOTE]
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