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When the fiction doesn't match the mechanics
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<blockquote data-quote="Cadence" data-source="post: 9115540" data-attributes="member: 6701124"><p>I guess someone could visualize all D&D creatures and characters as having a forcefield that can take a certain amount of physical and mental damage (measured in something called HP) before powering down completely. And imagine that without the forcefield there is a very real chance their soul/spark/whatever will take advantage of that freedom to flee the body leaving it dead. That seems to fit things if one looks at the penalties from taking damage and the way death works in the game.</p><p></p><p>I just find it easier to (1) take the words hit, wounds, cure, heal, regenerate, etc. as not totally divorced from the fiction, (2) assume HP must be a mishmash of damage capacity, stamina, luck and heroic chutzpah, and (3) assume the game designers decided it was easier to not bother with granular penalties and to realize most folks wanted a lot faster recovery these days than in 1e.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9115540, member: 6701124"] I guess someone could visualize all D&D creatures and characters as having a forcefield that can take a certain amount of physical and mental damage (measured in something called HP) before powering down completely. And imagine that without the forcefield there is a very real chance their soul/spark/whatever will take advantage of that freedom to flee the body leaving it dead. That seems to fit things if one looks at the penalties from taking damage and the way death works in the game. I just find it easier to (1) take the words hit, wounds, cure, heal, regenerate, etc. as not totally divorced from the fiction, (2) assume HP must be a mishmash of damage capacity, stamina, luck and heroic chutzpah, and (3) assume the game designers decided it was easier to not bother with granular penalties and to realize most folks wanted a lot faster recovery these days than in 1e. [/QUOTE]
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