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When the fiction doesn't match the mechanics
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<blockquote data-quote="Crimson Longinus" data-source="post: 9115575" data-attributes="member: 7025508"><p>It bugs me quite a bit if fiction and mechanics get completely separated. In such cases I try to do something to bring them at least in a vague cohesion.</p><p></p><p>HP are the perennial D&D headache in this area. I don't think the standard rules can make sense if we want the associated fiction to be anything like normal human experience. If HP are not injury, why do you then cast healing spells, drink healing potions and apply healing kits when the HP is missing? Then again how they can be injury if you're fine next day at the latest? Some people have said that only the last hit that puts you in dying is a real injury, but if you actually do not die, you've recovered from that too by the next day.</p><p></p><p>I don't think lack of penalties from losing HP necessarily is in conflict with them representing injury. Studies have shown that due adrenaline people with serious injuries can keep going and not necessarily even realise they're injured. And in the game we're dealing with action heroes, so I can imagine them being visibly beaten and bleeding but gritting their teeth and pushing on.</p><p></p><p>How I deal with this is interpreting losing HP being at least a little bit injured. Same HP loss can be scratch for a mighty hero and mortal wound for a peasant, but both still got hurt. Then I use gritty rests and healing kit dependency to avoid good night's sleep fixing everything. It is not remotely realistic, but it brings it to at least within touching distance of reality to be passable for cinematic action adventure.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9115575, member: 7025508"] It bugs me quite a bit if fiction and mechanics get completely separated. In such cases I try to do something to bring them at least in a vague cohesion. HP are the perennial D&D headache in this area. I don't think the standard rules can make sense if we want the associated fiction to be anything like normal human experience. If HP are not injury, why do you then cast healing spells, drink healing potions and apply healing kits when the HP is missing? Then again how they can be injury if you're fine next day at the latest? Some people have said that only the last hit that puts you in dying is a real injury, but if you actually do not die, you've recovered from that too by the next day. I don't think lack of penalties from losing HP necessarily is in conflict with them representing injury. Studies have shown that due adrenaline people with serious injuries can keep going and not necessarily even realise they're injured. And in the game we're dealing with action heroes, so I can imagine them being visibly beaten and bleeding but gritting their teeth and pushing on. How I deal with this is interpreting losing HP being at least a little bit injured. Same HP loss can be scratch for a mighty hero and mortal wound for a peasant, but both still got hurt. Then I use gritty rests and healing kit dependency to avoid good night's sleep fixing everything. It is not remotely realistic, but it brings it to at least within touching distance of reality to be passable for cinematic action adventure. [/QUOTE]
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