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<blockquote data-quote="EzekielRaiden" data-source="post: 9116262" data-attributes="member: 6790260"><p>4e specifically called it "bloodied," and explained it more or less like this. Before "bloodied," you might get scuffed up, but you hadn't really taken much outright <em>injury</em> yet. It was actually extremely useful to have this as a status, because you could tie all sorts of useful things to it. For example, I remember vividly a fun boss fight I went through in a 4e adventure where GREGOR the strange, strange man attacked us, and he went through four different phases--initial, post-bloodied, transformed after being "killed" and revived as a revenant, and bloodied as a revenant. It was a delightful fight, both mechanically and narratively (the DM gave GREGOR a delightfully scenery-chewing personality.)</p><p></p><p>Edit: And this, incidentally, was the meaning behind Healing Surges and the like. There's only so far you can push yourself, so much you can draw from the well of resilience and determination etc. Once that well is dry, <em>combat is incredibly dangerous and you should really stop.</em> Combat becomes VERY lethal in 4e if you have to fight while out of surges.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9116262, member: 6790260"] 4e specifically called it "bloodied," and explained it more or less like this. Before "bloodied," you might get scuffed up, but you hadn't really taken much outright [I]injury[/I] yet. It was actually extremely useful to have this as a status, because you could tie all sorts of useful things to it. For example, I remember vividly a fun boss fight I went through in a 4e adventure where GREGOR the strange, strange man attacked us, and he went through four different phases--initial, post-bloodied, transformed after being "killed" and revived as a revenant, and bloodied as a revenant. It was a delightful fight, both mechanically and narratively (the DM gave GREGOR a delightfully scenery-chewing personality.) Edit: And this, incidentally, was the meaning behind Healing Surges and the like. There's only so far you can push yourself, so much you can draw from the well of resilience and determination etc. Once that well is dry, [I]combat is incredibly dangerous and you should really stop.[/I] Combat becomes VERY lethal in 4e if you have to fight while out of surges. [/QUOTE]
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