Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When the fiction doesn't match the mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9117682" data-attributes="member: 22779"><p>Wow. Hated? Why would I hate them? See, you keep reading stuff into what I'm saying that's not what I'm actually saying. I do feel that those god books were largely pointless. Fun reads, but, as far as a game book goes, a waste of money. 4 pages out of 200 in 25 years is not a particularly useful book to me.</p><p></p><p>For some bizarre reason, people seem to equate "I don't think these are particularly useful" with "I hate these". <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>To me, things like Dragonheist or Curse of Strahd are exactly what I want in a setting book. Not specifically those adventures, but, that format. A fairly sandboxy adventure for low levels like Dragonheist, that will ground the players in the setting and give them a really good view of the setting. It's, to my mind, the best way to present a setting that is actually practical at the table.</p><p></p><p>Think about it. If you play through Dragonheist, and it's not that long, only 1st to 5th level, so, maybe 6 months of play? Ish? If you play through it, the players will:</p><p></p><p>1. Be introduced to all the major factions in the setting as well as potentially join one or more, complete with statted NPC's, locations and potential missions and adventures for each faction.</p><p>2. Be grounded in the setting by virtue of earning a home base where they will meet numerous NPC's in the process of reconstructing their base, as well as getting a solid view of the day to day lives of people in Waterdeep.</p><p>3. Travel to nearly every part of the city, seeing each ward of the city, meeting individuals in each ward as well as interacting with businesses and whatnot in each ward.</p><p>4. Be introduced, without infodumping, to large amounts of the history of the setting in a way that is contextualized and memorable.</p><p>5. Be introduced to many of the movers and shakers of the city along with a number of plot threads and potential adventure hooks.</p><p></p><p>In my mind, it doesn't get better than that. THAT'S how you show a setting. These high altitude guides where you get endless pages of descriptions without any sort of adventure or actual directly usable material are the bane of the hobby. They're pointless. Great for reading material, I suppose, but, for a game book? Yeah, no thanks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9117682, member: 22779"] Wow. Hated? Why would I hate them? See, you keep reading stuff into what I'm saying that's not what I'm actually saying. I do feel that those god books were largely pointless. Fun reads, but, as far as a game book goes, a waste of money. 4 pages out of 200 in 25 years is not a particularly useful book to me. For some bizarre reason, people seem to equate "I don't think these are particularly useful" with "I hate these". :erm: To me, things like Dragonheist or Curse of Strahd are exactly what I want in a setting book. Not specifically those adventures, but, that format. A fairly sandboxy adventure for low levels like Dragonheist, that will ground the players in the setting and give them a really good view of the setting. It's, to my mind, the best way to present a setting that is actually practical at the table. Think about it. If you play through Dragonheist, and it's not that long, only 1st to 5th level, so, maybe 6 months of play? Ish? If you play through it, the players will: 1. Be introduced to all the major factions in the setting as well as potentially join one or more, complete with statted NPC's, locations and potential missions and adventures for each faction. 2. Be grounded in the setting by virtue of earning a home base where they will meet numerous NPC's in the process of reconstructing their base, as well as getting a solid view of the day to day lives of people in Waterdeep. 3. Travel to nearly every part of the city, seeing each ward of the city, meeting individuals in each ward as well as interacting with businesses and whatnot in each ward. 4. Be introduced, without infodumping, to large amounts of the history of the setting in a way that is contextualized and memorable. 5. Be introduced to many of the movers and shakers of the city along with a number of plot threads and potential adventure hooks. In my mind, it doesn't get better than that. THAT'S how you show a setting. These high altitude guides where you get endless pages of descriptions without any sort of adventure or actual directly usable material are the bane of the hobby. They're pointless. Great for reading material, I suppose, but, for a game book? Yeah, no thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When the fiction doesn't match the mechanics
Top