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When the GM gips you (a rant)
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<blockquote data-quote="Storyteller01" data-source="post: 3198204" data-attributes="member: 20931"><p>This is eating away at me, so if I rant here I can let it go. Feel free to add any opinions or similar experiences for or against. Comradery is a beautiful thing... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>One of the players in our group started running an IK campaign. Figured things should be okay, but I was warned that the new GM tends to showboat his personal NPC's. This I can live with.</p><p></p><p>We're in the middle of town, setting the stage for the characters joining into a group. The village/town is suddenly the target of about 12 to 15 thrall undead of varyiong types. No worries. </p><p></p><p>Now I'm playing a 3rd level Cavalier ala Green Ronin. the other player characters are 3rd to 4th level with the exception of the Tharn monk (3rd level monk, but the ECL and monster dice put him at much higher). My character's currently in charge of 4 3rd level warriors. </p><p></p><p>My cavalier and his troops don't have much of a chance of dealing with these things conventionally (we were caught off guard, so my horse and most of my equipment were elsewhere) but we just came out of a bar 20 ft away. So I come up with an idea: go back to the bar, get a couple of kegs of the strongest stuff they have (cost me 23 gp) and roll the kegs into the lane the undead are approaching in. It's treated as a full round action. The troops I'm in charge of can shoot the kegs for some decent fireballs. If it doesn't damage them, it slows them down.</p><p></p><p>Here's where things get interesting: 3rd level warriors trying to hit rolling kegs miss with a 7... no explaination beyond 'there were penalties'. I can deal with this, as there might have been some wierd magic going on that my character may not be aware of.</p><p></p><p>It gets to be the head NPC's turn. His action: toss a <strong>9D6 FIREBALL</strong> igniting the area, undead, barrels, and two characters who were in melee at the time (one of which died, but admittedly my plan might have killed him too).</p><p></p><p>Might not mean anything, but it bugged me to no end. Still no explaination as to why. </p><p></p><p></p><p>Thanks for your time and bandwidth.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3198204, member: 20931"] This is eating away at me, so if I rant here I can let it go. Feel free to add any opinions or similar experiences for or against. Comradery is a beautiful thing... :) One of the players in our group started running an IK campaign. Figured things should be okay, but I was warned that the new GM tends to showboat his personal NPC's. This I can live with. We're in the middle of town, setting the stage for the characters joining into a group. The village/town is suddenly the target of about 12 to 15 thrall undead of varyiong types. No worries. Now I'm playing a 3rd level Cavalier ala Green Ronin. the other player characters are 3rd to 4th level with the exception of the Tharn monk (3rd level monk, but the ECL and monster dice put him at much higher). My character's currently in charge of 4 3rd level warriors. My cavalier and his troops don't have much of a chance of dealing with these things conventionally (we were caught off guard, so my horse and most of my equipment were elsewhere) but we just came out of a bar 20 ft away. So I come up with an idea: go back to the bar, get a couple of kegs of the strongest stuff they have (cost me 23 gp) and roll the kegs into the lane the undead are approaching in. It's treated as a full round action. The troops I'm in charge of can shoot the kegs for some decent fireballs. If it doesn't damage them, it slows them down. Here's where things get interesting: 3rd level warriors trying to hit rolling kegs miss with a 7... no explaination beyond 'there were penalties'. I can deal with this, as there might have been some wierd magic going on that my character may not be aware of. It gets to be the head NPC's turn. His action: toss a [B]9D6 FIREBALL[/B] igniting the area, undead, barrels, and two characters who were in melee at the time (one of which died, but admittedly my plan might have killed him too). Might not mean anything, but it bugged me to no end. Still no explaination as to why. Thanks for your time and bandwidth. [/QUOTE]
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